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Java access to USB, currently using kernel 2.4 Linux-USB support. There is a "core" API for accessing USB devices, and simple tools including a USB viewer in Swing. Applications are being developed separately, including digital camera support.
The DDG Toolkit is a Library of C++ classes to build real time
3D graphics applications. The main application of the DDG Toolkit
is the DDG Terrain Engine.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
MyMap is a free mindmapping(tm) program for unix-like OS, using the Qt toolkit and the KDE desktop environment. Mindmapping is a way of visualizing information in a tree structure, with branches spreading into all directions.
This project builds on the jUSB APIs, initially supporting the Picture Transfer Protocol (PTP) over USB on Linux. The software is GPL'd, and includes an extensible core library (for developers), commandline support, and user tools.
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
Foresight is a LGPLed wrapper that currently brings together the Intel IPL, Intel OpenCV, ImageMagick, and the Matrox MIL. The ultimate goal is to provide a standard interface for any number of acquisition and image processing libraries.
The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
Pygmalion3D is multi platform oriented 3DCG environment.
Basically 3D models are created by polygonal subdivision surface.
Unfortunately animation features not yet.
Mainly POV-Ray is used for rendering.
The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
PicMonger is an NNTP client that automagically scans a specified Usenet newsgroup for either UUEncoded or MIME (base64) binaries, downloads them, and decodes them. It will also create a series of linked HTML thumbnail pages for previewing purposes.
LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
gltt is a library that allows you to read and draw TrueType fonts in
any OpenGL application.
It supports bitmapped and anti-aliased font drawing as well as
vectorized and polygonized drawing.
Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander.
KobayashiMaru is portable to any platform featuring OpenGL.
This project houses Perl's Tcl and Tcl::Tk bridge modules that allow you to take advantage of Tcl/Tk in Perl. For the Tcl/Tk developer areas, please see either the main
"tcl" project, the "tktoolkit" project for Tk.