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SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
VDSI is an extensible (plugins based on OpenCV) image processing application. It allows to draw a flow diagram representing predefined image operations and to solve it.
The UHAPI4Linux project is working on an open source implementation of UHAPI:
1. Provide development platform on PC for application and middleware
2. Demonstrate UHAPI concepts
3. Bootstrap developers with UHAPI
XSprite is a sprite file format for use in games. It stores RGBA colour, and 4 monochrome 'masks' which can be used for such puposes as collision detection.
This project aims to provide tools for this format, aswell as libraries for game developers.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
EL is an opensource initiative specially targeted to the hobbyist game developer. Game projects and a smaller framework based basically on well known tools such as Allegro, DirectX and OpenGL. Online examples should be included also. [Inactive]
Linux V4L/V4L2 driver for FujiFilm FinePix digital cameras in PC-CAM (WebCam) mode. This driver has been integrated in the linux kernel 2.6.28. So this project is now dead and unmaintained, although I still maintain the one in the kernel.
3D simulation projects including realistic sky and atmosphere rendering and wavelength/spectrum based color rendering. May also later contain cloud and terrain generation.
An OS independent implementation of the famous tool for custom LCD control - LCDHype. The program enables for complex and fully customizable screen control through easy to use scripting langauge similar to Pascal.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
Camerad is a daemon to periodically fetch images from IP security cameras via http, store them on the filesystem in an organized manner and keep updated a set of thumbnails.
NPlot is an open source charting library for .NET. It boasts an elegant and flexible API. NPlot includes controls for Windows.Forms, ASP.NET and a class for creating Bitmaps. A GTK# control is also available.
CGM# allows easy reading and writing of CGM (Computer Graphics Metafiles) files from .net applications. The project aims to eliminate the cost and complexity of dealing with CGM 4, WebCGM and other common profiles of CGM.
osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.