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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Package for high-quality dynamic PDF documents/charts in real-time & high volumes from any data source. EPS and bitmap formats also supported. Ideal for automated reporting needs. See http://www.reportlab.org/downloads.html.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Class library for performing geometric constructions in 2D and 3D with Postscript output.
Easy to learn for C++ programmers. Easy parametrizing of figures.
A C++ OpenGL GUI Toolkit. Visual output is customizable via CSS and style classes. Forms can be created via XUL (XML UI Language). There are builtin video drivers for GLX, WGL and SDL. Using dummy drivers, it is known to work with SDL, Glut, QT and GLFW.
We have implemented a raytracer in both CTM and DirectX (through brook). On modern architectures the raytracer gets between 10 and 20 million rays per second on 300,000 polygon scenes.... and even more on quake levels and other scenes.
New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
FlScrapBook or FLSB is an XML-based image and album manager which features filtering on user-defined criterias. Written in C++, it makes use of FLTK, which is perfect for creating a self-sufficient CD or DVD containing your albums and FLSB.
osgHaptics is a C++ library that incorporates Haptics into the real-time scenegraph OpenSceneGraph. osgHaptics depends on OpenHaptics from Sensable Inc.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
Unified Environment Handler that sits on OpenGLUT's head, processing collisions, friction, etc, as well as including extended lighting, shading, and anti-aliasing not native to OpenGLUT.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
GP(S|X) Track Manager displays track, altitude, 3D and information from GPS gpx tracks. It uses gpsbabel to up and download tracks to and from your gps device. It will help you to get an overview of your greates mountainbike, hiking, climbing, ... tracks
A general-purpose library that generates three-dimensional coherent noise. Useful for terrain generation and procedural texture generation. Uses a broad number of techniques (Perlin noise, ridged multifractal, etc.) and combinations of those techniques.
A library written in C for lossy image compression. Library libopen/format OPEN supports two methods of compression - discrete cosine transform (used in JPEG) and discrete wavelet transform (used in JPEG2000).
Yadipe is a collection of utilities for common digital image processing tasks. The main intend is to provide students with an overview of fundamental techniques used in this research field.
GePhex is a modular video jockey tool. The base visuals can be chosen from sources (videos, cameras). They can be modified by filters and mixers. Each modifier has parameters, that can be controlled by joysticks, soundcards (beat), or midi-devices.