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The 3D Slicer is freely available, open-source software for visualization, registration, segmentation, and quantification of medical image data. Follow the link for more info: http://slicer.org
We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
NPAPI XPCOM browser plugin for 3D engine (OpenSceneGraph, Ogre3D), providing simple Scene/Object/Viewport/Camera/Lighting interface to JavaScript in XUL applications or webpages.
A 3D OpenGL demo which uses latest shader language enhancements.
It provides a custom 3D engine and a COLLADA loader for scene management and animation.
A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
R/C Track Designer is a simple 2D/3D program to assist radio controlled racing hobbyists in designing on-road and off-road race track layouts. Simple 2D rendering allows rapid layout design while obstacles and banks can be tuned in 3D mode.
A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
Pascal binding for the Irrlicht Engine.
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.