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Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
The goal of this project is to build a free open source system for geometric modeling, which is based entirely on subdivision schemes. The subdivision is relative new approach used to design complex surfaces and solids.
The TSIPP Workbench allows you to create realistic 3D pictures and
animations with an easy to use point-and-click GUI. The ideal
complement to the GIMP for authoring a stunning presentation.
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and game engine iteself.
PyFile is a Pygame (Python+SDL) based file manager/browser which provides the usual functions expected by such a tool in a graphically intensive way instead of a usual boring and simple GUI. PyFile is also highly customizable!
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The OpenGL Object-Orientated Windowing Environment provides a C++ OO basis from which to develop OpenGL projects, giving you all the usual widgets (buttons etc) and a windowing framework. Good for cross-platform development.
The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
It's Linux distribution with enlightenment new generation DR17 WM.It's an eye candy enviroment for developers and for users that don't like the other common desktop. It has fully multimedia and developing desktop based on opensource projects.
The Latrans Library Suite is a collection of libraries designed to aid in graphics programming. The two major libraries included in the suite provide a library for matrix and vector math, and a library for loading and manipulating images.
MindsEye is a highly modular and extensible 3d modeling/animation package with support for NURBS surfaces. It's designed to allow multiple scenes and to provide extensive network support. Mutli-user support is also planned.
fax2pdf provides a means to convert sets of G3 fax pages (encoded in a
TIFF variant) into PDF.
This can be used to convert fax pages received with eg. HylaFAX into a
file format readily accessible/viewable with programs on most platforms.
Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
Onate (Oh No! Another ThreeD Engine) will start off as a simple 3d engine for rendering a varing type of objects on screen. It will be written in C++ using the STL throughout. It uses SDL for graphic output.
A python module providing a cross-platform and cross-media drawing toolkit. It handles lines, polygons, curves, figures, and text--powerful enough for professional plotting--including support for wxWindows, Tk, Quickdraw, PDF, Postscript, and PIL.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
WoD is a 3D gaming platform built on top of SDL. The platform includes dynamic scripting for the game engine, AI, widgets(for game settings and others), configurations, and so on. Eventually a test game will be built to show off WoD.
Application to display, as well as interpret, firewall information from a database to serve a variety of users needs. The application is online and cross-platform, written using PHP.
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.