Showing 1885 open source projects for "3d linux"

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  • 1
    BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
    Downloads: 0 This Week
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  • 2
    Java 2 application for positioning of furniture in the room with 3d preview. 3d preview is static or dynamic - user can walk across the assembled room and view it in real time. Used technologies: Java, Java3d, XML, VRML.
    Downloads: 0 This Week
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  • 3
    OpenGL bindings for Objective Caml programming language.
    Downloads: 0 This Week
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  • 4
    Jokasta is a fledgeling Java raytracer that will soon support XML scenefiles, distributed rendering and a modular, plug-in engine.
    Downloads: 0 This Week
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  • 5
    libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
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  • 6
    Sled stands for SLice EDitor. It aims to be the ultimate tool for viewing and editing 3D volume datasets. Those working in the field of volume visualization will appreciate this tool a lot!
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  • 7
    3D Engine featuring : Particles systems, hierarchical animation, portal rendering, collision detection via BSPs, ISOSurfaces managing, NURBS, animated parametric surfaces, 3DSMAX plugin export for maps & objects, fast rendering via OpenGL
    Downloads: 0 This Week
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  • 8
    Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
    Downloads: 0 This Week
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  • 9
    TerraVision is a real-time multi-threaded 3D terrain visualization system. It can browse massive terrain and other data sets that are streamed over the Web. It also supports overlaying rich 3D models on the terrain to represent buildings, icons, etc.
    Downloads: 0 This Week
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  • 10
    the Rabbit Run is a piece of machinima currently in production by part of the Quake done Quick team. We are making modifications to the Quake1 engine so as to enable particular audio and video effects in the resulting playback engine.
    Downloads: 0 This Week
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  • 11
    Teddy is general graphics application framework/library. Current features include windowing system and a simple scene graph library.
    Downloads: 0 This Week
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  • 12
    JCompose will be a full plugin based compositing programm. With JCompose you can use available Plgins to compose Video,Graphics,3D Scene Information, and special effects.
    Downloads: 0 This Week
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  • 13
    X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
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  • 14
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
    Downloads: 0 This Week
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  • 15
    CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
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  • 16
    So far there\\\'s a game called Racer (http://www.racer.nl/) and that\\\'s a car-racing game like NFS...They are using a format called *.DOF for their 3D-Models (cars and tracks), but only Windoz has a supported DOF-Converter (from ACE, 3DS or VRM
    Downloads: 0 This Week
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  • 17
    DuSK 3D is a game engine like quake serial game engine. In nowadays, it use quake3's game data(maps, textures, sounds etc.). It will have full function to replace Quake3 engine(quake3.exe), and support Quake3's game logic dll such as ui.dll, cgame.dll,
    Downloads: 0 This Week
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  • 18
    Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
    Downloads: 0 This Week
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  • 19
    FMC will provide a Model-View-Controller architecture for developers to make Freality: an extensible metaverse, for gaming, socializing, exploration and pretty much everything under the virtual sun.
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  • 20
    3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be done with Qt.
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  • 21
    The goal of this project is to create a (tribute) new 3d version of the Namco's original RallyX / New RallyX using SDL and OPENGL, the planned platforms are Linux and Windows, There are three goals in the project. the first goal is trying to create a sim
    Downloads: 0 This Week
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  • 22
    The self-assembling structure simulator is a project to simulate the building of arbitrary 3D shapes from identical triangular components
    Downloads: 0 This Week
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  • 23
    Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
    Downloads: 0 This Week
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  • 24
    Facility Composer is a suite of criteria-based building design and modeling tools. The primary objectives are to provide support for 1)creation, specification, and use of design criteria, 2)architectural programming, and 3) spatial layout and design.
    Downloads: 0 This Week
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  • 25
    LinSAP is a cross platform, user-friendly, interactive structural analysis program designed to be used by civil engineers. It focuses on constructional analysis using matrix method to find forces at the connections and display the results
    Downloads: 0 This Week
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