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OpenGL to ES realtime translator with extra profiling and debugging capabilities. It translates OpenGL calls into OpenGL ES and forwards them to the underlying OpenGL ES implementation DLL. Can also wrap on the standard OpenGL impl with ES simulation.
An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
Pointless is a tool for creating and
viewing slideshows.
Presentations are made using a simple markup-language
and are then rendered using OpenGL and Freetype for optimal
visual quality.
Universal Platform (UP) is a software layer (library) with pseudo-standartized interface which allows now to create applications with C++ for Win32,Linux,FreeBSD operating systems (other languages and OS may be supported in the future)
This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
PERL Plot : Plotting program for DSP and Communications. Includes multi-column, scatter,bar,pole-zero,eye diagrams, log-log, polar , polar db and other plot types.
Generate a nice photo album to be viewed with (mostly) any browser.
Processing images is split in two passes: Pass 1 generates thumbnail pictures
and normalized pictures, Pass 2 generates the html files.
Currently customizing is only possible by excha
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
A small, portable, client/server GUI designed to work on many types of hardware, including handheld computers and other embedded systems. For more information and downloads, see http://picogui.org
JoePaint is everyone's drawing and painting software. It is vector based, and written entirely in Java. JoePaint will form the foundation for the Giant Picture Dictionary at www.giantpicturedictionary.com
GLText is a font rendering library for OpenGL applications usable from C++ applications. It uses FreeType to read and render high quality TrueType fonts with a minimal footprint.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
GD4O is an OCaml interface to the GD graphics library. It provides OCaml developers a means to generate and manipulate bitmap images. TrueType fonts and antialiased drawing are supported.
GD4O is based on OCamlGD 0.7, developed by Shawn Wagner.