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Flash Tools based on Ming (ming.sourceforge.net) implemented in Python. Aim to provide a library of code between the ming library and a Flash GUI (which does not yet exist!). Features include SVG conversation and following specified paths.
Tool kit to use with RenderMan(R) compatible renderers. Include Blender->RIB exporter, shader editor, procedural geometry generators and other useful tools.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
SPE is a python IDE with auto indentation&completion,call tips,syntax coloring&highlighting,uml viewer,class explorer,source index,todo list,pycrust shell,file browsers,drag&drop,Blender support.Spe ships with wxGlade,PyChecker and Kiki.
UPDATE: Chromium is no longer updated or maintained. The project is frozen.
Chromium is a flexible framework for scalable real-time rendering on clusters of workstations, derived from the Stanford WireGL project code base.
Mururoa is a set of Python libraries for making games, and other applications that demand similar technologies. It is *not* a framework. The aim is to make it easy for you to pick the parts you need and integrate them into your code.
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Java Open Framework (JOF) is a suite of applications extending your creative potential. JOF includes a HTML creator, image editor, text editor and an audio/visual player and converter.
An UI editor for j2me developers. You can draw images with this tool and then generate j2me codes which draws the same image by drawLine(), drawRect(), etc.
This is a tool to organize and present complex, interrelated ideas visually in different ways. It aims to be many tools all at the same time -- outliner, mindmapping and concept mapping tool, PIM, project manager and tracker, literate programming editor,
Update 4/14/2015
This version of the project was never fully realized. I have a much better tools and GUI that was never uploaded to SourceForge that I developed before I started down this road. I'm currently trying to track down the code. I recently logged in for a completely different reason only to notice that this software keeps getting downloaded... and there are probably lots of disappointed folks out there once they try to run it. Sorry about that.
Anyway, long story short... I'm looking for the real code that's actually usable. Check the Atari Age forums. ...
Webcomic Archive and News Generator (WANG) is a database driven PHP application built for both aspiring and existing web comics. Written with a focus on security and speed, the code is built to be easy to use for code novices and experts alike.
A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes source code; this is a better solution.]
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
pdi_lib a collection of digital image processing function implemented as a module for python.
The code is written in Pyrex for clarity and speed improvement.
geqos (Gnome editor for Quality of Service) is a gnome network management application that provide an easy-to-use graphical user interface for configuring and monitoring QoS under linux
A group of Blender (http://www.blender3d.org) enthusiasts sharing code for expanding the functionality of Blender. As Blender has been bought into Open Sourceness, this ancient utility is now ancient and likely useless.
Extension to iterate custom Python snippets over objects
An inkscape extension, written in python, that accepts snippets of Pythoncode, and iteratively executes them over a set of objects. Iteration can be over the current selection, or over an XPath. Pythoncode is given the current node and attributes, and can modify or delete the node, create new nodes, or simply perform calculations.
libGo is a C++ class library containing all kinds of
things that proved useful to me.
Included are:
- Linear algebra, using LAPACK and CBLAS
- V4L(1) image grabber
- Multithreading
- Image containers (up to 3D)
- Some simple optimisation code
- Python embedding helper
- Matlab interface
- .. and other things, have a look at the HTML documentation!
golib grew over many years, things I had use for have been added now and then.
Some parts are better taken care of than others.
If you find anything spectacularly wrong or badly documented, and need assistance, please drop me a line.