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GoGraph is a tutorial software giving informatics students an easy, interactive and ergonomic way to learn and exercise the graph theory. It is based on JGraph, an open-source graph component for Java.
Software that produces a HTML gallery from a set of JPEG files. The software generates thumbnails, adds a description to the html's which the user can specify and produces scaled images. JPEG IT also generates a perl script for adding comments.
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Project: picture gallery, written in PHP, using MySQL database and GD2 library or ImageMagick. It can run on many OS platforms.
This software allows users view, share, comment,... the pictures. It may include the small forum.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
JoePaint is everyone's drawing and painting software. It is vector based, and written entirely in Java. JoePaint will form the foundation for the Giant Picture Dictionary at www.giantpicturedictionary.com
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
LainOS is an OpenSource project that seeks to revolutionize the the user experience by bridging the realm between \"Alien Elegance\" and Human Usability, and thus create a truly new and unique interface that is user savvy and beautiful.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
Web based (PHP and MySQL) tool connects Databases to SVG files, merges to variable printed documents with recursion, imposition, and RDM features. Spools: SVGprint, Postscript (2,3), EPS (3), PDF (x/1a, 1.4), VIPP (4), PPML (VDX), VPS.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
vfdlib is a graphics library aimed at helping developers build userland applications for the RioCar/Empeg. Includes the ability to draw lines, rectangles, ellipses, polygons, bitmaps and text.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Pligame and Pliant+SDL are Pliant bindings for SDL. Pliant\'s dynamic compiler and trivial syntax combines the ease and flexiblity of interpreted languages with compiled execution. Together, you have a high level language for high performance games
Questo software serve per disegnare mappe per MUD o giochi di ruolo, o qualsiasi ambiente in cui vengano utilizzate mappe simboliche. Nato come editor di mappe per il MUD \"The Gate\", verrŕ ora reso utilizzabile in diversi ambienti.
A cross-platform, API independent GUI. Designed to be easy to integrate with an existing engine or exist as a stand-alone package. Very complete set of low and high level controls.
Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
Net Juggler goal is to provide the necessary software layer
on top of VR Juggler to turn a cluster where each node
supports VR Juggler into a single VR Juggler image machine.