QuillTex is a cross-platform native application tiling management tool written in Qt4. An emphasis is made on making all major components a separate dynamic library, for modularity.
ColorCoder is a plugin for the Code::Blocks IDE. It aims to be an extended and configurable color picker, that lets you to insert the formatted color string to the current opened file in the editor.
vrNav2 is an easy-to-use 3D scene navigation program for viewing and navigating 3D models in a virtual reality environment. It runs under Windows and Linux, on Linux tiled displays and on the Mac. It works with both architectural scientific models.
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Souzou is a cross-platform drawing board application written in C++. It is intended to be used with homemade Wiimote smartboards, and allows the interactive whiteboard to be used like a normal whiteboard, and allows you to save captures of the content.
flRaw manipulates raw images from digital cameras. Besides usual dcraw settings it can do exposure correction, curve application in RGB/CIELAB space and USM sharpening in CIELAB space.
TutatiX it's a Dicom Viewer written in python. TutatiX try to be a guide to known how Dicom works and how to develop an application. The must important part of TutatiX it's the documentation that must be detailed and easy to understand.
HalfEdgeLib is a simple to use implementation of this popular data structure, which enables quick and easy adjacency queries, topologic verifiability and iterator-based traversals. Some geometric and topological manipulation algorithms are now available,
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A simple image utility in C++.
Although the boost::gil library is a great one, I can not understand the complex c++ template syntax in it. So i write a simple one( also limited functional )
The goal of this project is to allow for the creation of three dimensional interaction techniques (3DITs) in a reusable manner that works with multiple VR toolkits.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
This is a program to up size BMP images, using a gradient stretch method. This program can take small images, and turn them into larger images, without the block side effects.
A tool to automate the generation of keypoint matches in a set of images that can be blent into a panorama. This tool is meant to be called from various Panorama generation tools like Hugin or PTGui.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.