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Flash 3D graphics library written in ActionScript3.0. This project aims to provide high performance and user friendly interface to manipulate 3D objects with fully extendibility.
Xul Dev means for Xul development environment. The IDE is intended to design Xul interfaces and to make programs in any programming language. The IDE is written in Scriptol C++ and available in source form and as binary executable.
Folio is an XSL Formatting Objects renderer. Written to Java 5, it aims at full conformance with XSL 1.0 and subsequent versions. Initial target renderer is PDF. HyFo is the Folio stand-alone hyphenation package.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
This project aims to create a single easy to use GUI wrapper for ghostscript and tesseract to allow scanned pdf to plain text or HTML for scanned documents.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
VDSI is an extensible (plugins based on OpenCV) image processing application. It allows to draw a flow diagram representing predefined image operations and to solve it.
Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the source code of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
The UHAPI4Linux project is working on an open source implementation of UHAPI:
1. Provide development platform on PC for application and middleware
2. Demonstrate UHAPI concepts
3. Bootstrap developers with UHAPI
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
OpenOMR is an open source optical music recognition (OMR) tool for printed music scores. It allows a user to scan a printed music partition and play it through the computer speakers.
UIMP(Unified Image Manipulation Program) is an OS independent Image Processing system, which provides over 1000 algorithms and supports web online, console and GUI program.
Agilis is a simple, fully featured Sprite engine for Java applets and applications. It builds on top of TinyPTC, and provide collision detection, sprite scaling, opacity rendering and animation handling.
NewbGallery is a simple and easy to use and install web gallery. For now it is as sample as simple ( :) ) but intends to gain more features. It includes a simple admin panel, which generates thumnail files.
3D simulation projects including realistic sky and atmosphere rendering and wavelength/spectrum based color rendering. May also later contain cloud and terrain generation.