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Save hundreds of developer hours with components built for SaaS applications.
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Theba is a plugin-based image analysis framework for segmentation of and measurements on 3D and 2D images. Theba has a nice GUI that allows inspection and manipulation of the image and a wide range of plugins including segmentation.
Image tagging (without using metadata) software written in Java (1.6). All image processing is taken care of by ImageMagick through JMagick. See wiki for main features/issues.
CamView allows you to view webcams around the world. You can view more than 60 different cameras, save frames, add your custom cameras and also few cameras can be controlled.
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The Strategic War Planner is here to make tactics even easier. Draw tactics on your client and others will immediately see what you have drawn. The software is in Java, so you ONLY need Java Runtime 1.4 or higher.
gallery2flickr is a plugin for the web-based Gallery2 software. It allows exporting image albums from Gallery to Flickr as well as importing photo sets or searches from Flickr into your gallery installation.
A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
TriArctic Photo Gallery is a Java based, AJAX enabled, online photo album. Viewers can rate photos and leave comments. Admin tools include: web based album upload/creation, thumbnail scaling, and statistics. Paypal integration provides photo sales.
Ceci est un projet en Java (Applet) dans le but de creée, visionner et edité des diaporamas, qui peuvent être diffusé sur un serveur d'affichage. This is a project in Java for create, viewing and editing presentation, can be display in a viewer.
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Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
This is meant for manual face comparison for forensic use. Details of the face can be compared with as side-by-side screen and the findings can be given on a digital sheet. All kinds of operations are possible with the face.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
An extension of the W3C Slidy system for creating web-based, standards-compliant slide shows. Speechy adds the ability to embed audio (speech or music) or video along with the slides, and to advance the slides in sync with the audio or video.
FlScrapBook or FLSB is an XML-based image and album manager which features filtering on user-defined criterias. Written in C++, it makes use of FLTK, which is perfect for creating a self-sufficient CD or DVD containing your albums and FLSB.
Salto framework is an AJAX based framework which makes possible to build a Web application very quickly.
Thanks to AJAX mechanism, datas exchanges between client side an server side are reduced. You are able to refresh only a part of the screen.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
EL is an opensource initiative specially targeted to the hobbyist game developer. Game projects and a smaller framework based basically on well known tools such as Allegro, DirectX and OpenGL. Online examples should be included also. [Inactive]
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3