Showing 360 open source projects for "3d game source code"

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  • 1
    AcMus is a project on musical acoustics devoted to the development of models and computer tools for the study of room acoustics and focus on helping the investigation of issues related to the design, control and acoustic treatment of environments. AcMus has not been maintained for a few years now, but the code may still be useful. We consider the current repository to be at https://gitlab.com/ccsl-usp/acmus .
    Downloads: 0 This Week
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  • 2
    A library of POV-Ray definitions of LDraw parts to be used in conjunction with L3P and POV-Ray
    Downloads: 0 This Week
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  • 3
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 2 This Week
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  • 4
    This is a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
    Downloads: 0 This Week
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  • 5
    povray 3.6.1.1 raytracer
    The Persistence of Vision Raytracer source tarball. This release of POVRay is intended for building on Linux or Apple Sierra OS. It fixes a couple compile time obstructions. It does not require MacPorts (but Apple X-Code is required of course). On mac it will have image output but no gui pop-up window. Please see http://www.povray.org for other/official releases. To build do the iconic: # ./configure # make # make install
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    Downloads: 23 This Week
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  • 6
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 1 This Week
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  • 7
    The OS FPS/TPS project

    The OS FPS/TPS project

    Open source first/third person shooter set in real world locations

    This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
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  • 8

    Gphoton: simple 3d ray tracer

    Gphoton in a simple 3d modeler and ray tracer.

    Gphoton is a simple 3d modeler and ray tracer. If you're looking for the best 3d modeler or best ray tracer, this isn't it. If you want to easily make some simple 3D primitives and see multiple reflections or dink with ray trace code, you might find this fun, read on. In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same. My dad's drafting book taught that and 3pt persp. In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I...
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  • 9

    WrapImaJ

    Multi-platform API for Image Processing systems in Life Sciences

    WrapImaJ purposes to be a multi-platform wrapper for different Image Processing systems for: - using the Java programming language. The purpose of WrapImaJ is not to combine an exhaustive collection of all functionalities of different imaging system, but to offer a simple, concise Application Programming Interface (API) - allowing to develop imaging software, the source code of which is independent from the underlying imaging system on which it relies. In it's current form, it...
    Downloads: 0 This Week
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  • 10
    Calculation of radiation view factors by adaptive integration. A cross-platform port of the public-domain code by George Walton.
    Downloads: 0 This Week
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  • 11

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 4 This Week
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  • 12
    Functy

    Functy

    Functy is a 3D graph drawing package that generates immediate results.

    Note: The Functy and libsymbolic code has now moved to GitLab: https://gitlab.com/flypig/functy https://gitlab.com/flypig/libsymbolic This project has been left here for archival purposes. Functy is a 3D graph drawing package. It allows Cartesian, spherical and parametric curve functions to be plotted and altered quickly and easily. This immediacy and the vivid results promote fun exploration of 3D function. Rendering is performed entirely on the GPU to improve visuals and...
    Downloads: 2 This Week
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  • 13
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques.
    Downloads: 0 This Week
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  • 14
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 1 This Week
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  • 15
    The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
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  • 16
    kicad 3D rendering

    kicad 3D rendering

    kicad 3D is aimed to add 3D realistic feature on kicad pcb CAD

    ...Thanks to Dr. Thomas Spindler that did the 3D code... I just managed to give pre-builds in windows and add some tricky features to adapt the rendering to low level video cards and improving wrl importing and exporting. source code to build for linux and osx option to export wrl with pcb board wrl to step conversion howto
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  • 17
    NIF File Format Library and Tools
    Attention : This project is currently being migrated, some services are no longer supported. NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format. The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. We are creating a unified description of the NIF file format allowing our contributors to build...
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  • 18
    This project is based on pygame which has the power to simplify graphical output in some cases. Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures. However this project is very limited and has more or less just been an educating experience for myself. Thanks
    Downloads: 0 This Week
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  • 19
    Simple Normal Mapper

    Simple Normal Mapper

    Easy creation of normal maps

    Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object. Simple Normal Mapper is fully automatic with some user-controllable parameters. Simple Normal Mapper is written in Qt and C++. The newest source code and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
    Downloads: 3 This Week
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  • 20
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 21
    Identikit
    A basic and easy java program to make black and white identikit drawing ,with a library of face elements that you can also modify and expand without limit !Source code available. Also available a very rough base for a 3D construction of the face.
    Downloads: 2 This Week
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  • 22
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed...
    Downloads: 0 This Week
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  • 23
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 24
    This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
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  • 25

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance rendering, of course). Check out the full features list on GitHub. Visit the project on GitHub for source code, a full overview of features, instructions, and documetnation. ...
    Downloads: 0 This Week
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