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Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
Manage your digital photographs using this Mono/Gtk-based free software. Get photographs from your camera. Organize them in albums, use it's wizards to build your own web galleries. Use it's inventory manager to quickly found stored images.
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
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ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
(Janat : Just Another Non-Artistic Tool) is a simple and user-friendly vectorial drawing software written in Java. It's particularity is to stores data inside a SQL database. This facts gives it the ability to run on a website, or store data on a remote
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An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
Universal Platform (UP) is a software layer (library) with pseudo-standartized interface which allows now to create applications with C++ for Win32,Linux,FreeBSD operating systems (other languages and OS may be supported in the future)
This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
Generate a nice photo album to be viewed with (mostly) any browser.
Processing images is split in two passes: Pass 1 generates thumbnail pictures
and normalized pictures, Pass 2 generates the html files.
Currently customizing is only possible by excha
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
...It now can be run through a SANE interface, or as a stand-alone program. Version 0.4 scans pretty well in all modes, and at all hardware resolutions. It works in EPP, PS/2, and SPP modes.
GLText is a font rendering library for OpenGL applications usable from C++ applications. It uses FreeType to read and render high quality TrueType fonts with a minimal footprint.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.