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This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
...I'm looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there.
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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
An ANSI drawing tool supporting most formats (ANSI/ASCII), AVATAR, BINARY, PCBOARD. It does support TheDrawFonts file too. It will be a replacement for the good old dos based TheDraw and it is designed in the spirit of ACiD Draw
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
...It renders full screen 3D animations in synchronization of music or any kind of sound at realtime!
It is open source, free, works in Linux using ALSA and OpenGL. (old SDL and SVGALib versions avail.)
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This project is a 3D multi-player game similar to the old Scorched Earth. Each player will have a cannon statically positioned in a vast 3D terrain. Players will attempt to destroy each other by strategically firing their cannons. Refer to release notes.
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
GUIDE (GUgyeol Integrated Decipherment Environment) is a set of tools for browsing historical document images, transcribing, deciphering and translating it. Developed for studying old buddhist codices, it would be serviceable for studying any papyri.