ImageJ is a public domain Java image processing program inspired by NIH Image for the Macintosh. It runs, either as an online applet or as a downloadable application, on any computer with a Java 1.1 or later. HOME @ http://rsb.info.nih.gov/ij/
PERL Plot : Plotting program for DSP and Communications. Includes multi-column, scatter,bar,pole-zero,eye diagrams, log-log, polar , polar db and other plot types.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
CU-Viewer is a visualization tool for 3D objects created out of simple primitives. The objects are output by another program that writes in the native file format of this program. The intent is for simulation data viewing.
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!
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Photo Organizer is a web based, multi user photo management tool backed by a PostgreSQL database. Offers: searchable photo database, with photo submission history, client management, date book, dupe support and printing of barcode labels and brochures.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
Virtual Camera is an interactive 3D application written in Java, using the Java3D API. The application allows the user to load VRML content, navigate and manipulate objects in a virtual world. A set of useful tools accompanies the application.
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
The aim of this project is to export the xfigure library (.xfig) to provide free stencils/shapes for kivio (.sml) and OpenOffice.org/StarOffice (.sxd,.wmf).
The images (over 900) can be used in the OpenOffice.org`s Gallery.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
HTPC-melange is a java application aiming to create a PVR/HTPC/VCR/multimedia jukebox. It provides support TV capture/recording, an EPG, playing audio and video files, a photo gallery, weather data etc. It is based on an extensible plugin framework.