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Generic Image processing Library of Library (GILL) is a cross-platform and GP-based C++ image processing architecture helping to develop flexible and expandable image processing library.
RayTracingAngel is a aplication that permit render 3D worlds using the rayTracing tecnic. (Java tecnology).
RayTracingAngel es una aplicación que permite realizar render de mundos en 3D usando la técnica de RayTracing (tecnología java).
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This project develops a software for control of digital photo cameras,
which offer a serial (RS232 compatible) port for remote control
(e.g. Casio QV series).
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FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
Gaming/multimedia/networking library for the .NET platform, written in C and C#. Provides comprehensive graphical, audio, input, windowing, and networking support. Designed to support Windows, Linux, and Mac OS X via Mono.
Pattern recognition system written in Java.
Provide statistical informations about satellite and medical imagery; and also recognize symbols in a gaussian blur.
The goal of this project is to create a terrain/elevation mapping application suitable for the creation of fictional geographic maps of all varieties. Stress will be made on the ease of use of the application, with features to be added later.
Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
This projects aim is to create an easy to use system for computer perception and computer vision tasks.
It consists of three parts; a computer perception library (libCP), a processor based framework, and a graphical userinterface.
Walldrawer - an easy alternative to on-site wall drawing for archaeology
this software aims at putting together the tools needed to produce scaled, rectified, drawing-like pictures from digital photographs in archaeological excavations.
SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.