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This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
Tux's Turtle is a drawing environment for children. It uses geometrically-based "turtle graphics" (well known from Logo) but is completely immediate and programmed using single keypresses (like Delta Drawing). No knowledge of the editor is necessary.
Assign real work to AI teammates that know your projects, priorities, and deadlines.
ClickUp's Super Agents run 24/7 inside your workspace: triaging bugs, drafting content, updating statuses, and routing tasks without being told twice. Connect them to 500+ tools and let them execute, not just suggest. Build custom agents in minutes that understand your workflows and act on them autonomously.
Snappy is a fast, easy to use, cross platform screenshot/screencast application currently being written in Python. It will integrate with many services, allowing the user to quickly upload to YouTube/ImageShack/FTP/etc.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Energy-, mass- or money-flows are described with simular balances. Usually many upsetting tables are used to calculate the balance. The Software Flow visualizes the data in a grafic, zoomable and animated way.
DeskFrame is a desktop picture frame - basically a window which displays pictures from the hard-disk, changing them at fixed intervals. It has some nice randomization possibilities to create random, but related sequences of images.
Ce code php permet de publier facilement un album photos sur une page perso. Il suffit de télécharger ses photos dans un répertoire spécifique du site via FTP. Le logiciel se charge de créer les miniatures et d'afficher une interface conviviale.
This project seeks to provide a way to simplify conversion between SVG graphics and the Javascript code that is necessary to recreate a similar graphic using the Dojo Toolkit's dojox.gfx library.
The CVR-Lib (Computer Vision and Robotics Library) is a C++ object oriented library for computer vision. It provides lots of functionality to solve mathematical problems, many image processing and analysis algorithms, classification tools, and much more.
Convert JAlbum galleries for upload to Google Picasa Web Albums
A command line tool for uploading JAlbum galleries from the filesystem to Google Picasa Web Albums. JAlbum's metadata (gallery name, description, photos ordering, comments, ...) are processed and used for uploading of photos to Picasa Web Albums.
Mandelbrot set image generator for really deep zoom levels. The generator supports both online and batch processing and can be used to zoom step by step into the mandelbrot set.
It is a 3D character animation editor. Users will be able to focus only on the animation of their characters (and not in modeling), with everything easy to use.
The GUI is completely made with SDL, because I love to reinvent the wheel ;)
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
This interactive floor consists of a vertical video projection focused towards the floor. An infrared camera detects the presence of any object appearing in the scene. These objects may interact, by its position and movement, with the projection.