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MongoDB Atlas runs apps anywhere
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A C++ OpenGL GUI Toolkit. Visual output is customizable via CSS and style classes. Forms can be created via XUL (XML UI Language). There are builtin video drivers for GLX, WGL and SDL. Using dummy drivers, it is known to work with SDL, Glut, QT and GLFW.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
New customers can spin up VMs, build with AI, and query data at no cost.
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GOTT (GUI on transparent technology) is a highly portable and extensible widget toolkit and development framework written in C++ which aims towards good design and clean programming style while being open for all changes.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
couchpytato is a multimedia-jukebox application written in Python/pygame(SDL) with ability of playing nearly all audiofiles through pygame, pySonic or gstreamer and launching external applications. couchpytato is made for TV-Screens and not-so-powerful P
Canon EOS class remote control utility for 300D, 350D, 30D, 20D and 5D. It is possible to control more of Canon cameras in the same time up to six cameras attached. Multican allows scripted remote control of multiple cameras.
Experience is a set of non-traditional GUI gadgets written in JavaScript with focus on usability and support for i18n. It includes an image viewer component and a weighted list generator. A slide show with different modes will soon join the library.
Linux based e-commerce server. Written entirely in perl, PostgreSQL database backend, page templates with HTML::Mason and image processing with ImageMagick.
GWVrml is a toolkit/component for PHP developper who needs to show data in an VRML 3D virtual world dynamically.
It offers an engine to generate VRML worlds by using a WRL template and associated data from MySQL tables.
RSS 3D reader is an online 3D RSS reader using the latest VRML technology. It combines the regular RSS context management with a VRML based visualization user front. The project aims to make an appealing reader application for end users.
jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
A cross-platform sprite-based pseudo-3D isometric pixel art modeling aid. Written in 100% BlitzMax. Uses precise building blocks and a minimalist interface. Blocks snap to a grid aiding with precise construction. Can also save and load creations.
Xul Dev means for Xul development environment. The IDE is intended to design Xul interfaces and to make programs in any programming language. The IDE is written in Scriptol C++ and available in source form and as binary executable.
Flash 3D graphics library written in ActionScript3.0. This project aims to provide high performance and user friendly interface to manipulate 3D objects with fully extendibility.
RTE is a global illumination engine used for lighting scenes in an interactive 3D environment. It can compute the global illumination, both on the fly or as a pre-compute process. It can be easily tied to existing Scenegraphs/3D rendering engines/games.
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.