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A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes sourcecode; this is a better solution.]
Texco - the textualizer collection - is a program which converts files in binary format (typically images, sounds, 3d models, etc) to a textual description which is easy for a human to read, or to a computer to parse. Very old code (2003, 2004 or so?)
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
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IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
PanaChart is a PHP class for online charts creation using PHP and the GD image manipulation library. It makes it easy to plot several types of charts with less then 10 lines of code. It is suited for any scientific or business web application.
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
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It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C sourcecode. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
Questo software serve per disegnare mappe per MUD o giochi di ruolo, o qualsiasi ambiente in cui vengano utilizzate mappe simboliche. Nato come editor di mappe per il MUD \"The Gate\", verrŕ ora reso utilizzabile in diversi ambienti.
Pulse (GLS FPS 3D)
A OpenGL multiplayer first person shooter for both Windows and Linux.
Development done in Delphi / Kylix using GLScene for OpenGL rendering.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
PHP Button Generator - A Dynamic Button Engine for Web Site.
Using button templates, windows True Type fonts(TTF), small icons to dynamic generate buttons for your web pages. Use it with Cascading Style Sheets(CSS) to let user to choose their web skin.
The XonX project is used by developers of XFree86 for Darwin and Mac OS X to share and distribute code and information. All of the code developed is committed to the XFree86 Project's CVS server.
This program rotates a spiral on the screen. After staring the spiral for a while, look around you. You should see some objects waving, shrinking or growing like you would be in drugs. You can adjust the settings for the spiral from a nice looking GUI.
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The sourcecode was released on the 21nd of September 2001 under the GPL by bath Uni.
JimboVector 3D is a suite of applications and sourcecode which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin