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EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!
A cross-platform sprite-based pseudo-3D isometric pixel art modeling aid. Written in 100% BlitzMax. Uses precise building blocks and a minimalist interface. Blocks snap to a grid aiding with precise construction. Can also save and load creations.
atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
magic GUI platform is intend for embedded system, include mg-designer and mg-runtime platform. embedded application developer just design the GUI application, no coding, no toolkits. The magic GUI file can run on top of mg-runtime platform directly.
The UHAPI4Linux project is working on an open source implementation of UHAPI:
1. Provide development platform on PC for application and middleware
2. Demonstrate UHAPI concepts
3. Bootstrap developers with UHAPI
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EasyBMPtoAVI is a cross-platform (Linux, Windows, OSX, Solaris..), easy-to-use application to convert a series of BMP images of any bit depth to an AVI movie file. EasyBMPtoAVI supports both command-line and interactive use, and a GUI version is planned.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
A media management solution for digital photographers who have to manage large amounts of digital media. Its strength is its native support for RAW images (Nikon, Canon, etc.), version control, team functionality, speed, and cross-platform compatibility.
Kyra is a simple, fully featured, industrial strength Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games. It is built on top of SDL for cross platform use.
Simple Image Viewer using Java's built-in image handling functions.
Not Another Image Viewer (NAIV) is a java based, platform independent image viewer and database, aimed to carry more features and customisability than other software of the same nature. PS it is free.
This was primarily something to keep me occupied and used as a vehicle to learn new things. At this stage the code desperately needs some tidying up.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Myron (webcamxtra) brings native-implemented, cross-platform computer vision to Processing and Macromedia Director, allowing inexpensive commercial USB cameras to control just about anything. Keep computer vision easy and inexpensive for the people!
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.