Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Start Free
Demo Series - Small Business Backup By Veeam
Learn how to protect your Microsoft 365 data, with simple, actionable tips today.
Watch this on-demand demo series and learn how to protect your Microsoft 365 data with clear, simple, actionable steps that are easy to implement for businesses of all sizes.
With miao3d you can train a specific Gaussian Markov Random Field (GMRF) that then can be used to estimate a depthmap ("3D"), given an image ("2D").
A GUI allows inspection of the image + depthmap.
yadra - yet another distributed rendering application
A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
Library and frontend for browsing online content repositories and for downloading and installing the content (clipart, fonts, GIMP scripts, ...) to the local disk.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This is a simple application intended to assist those who use a dual monitor setup with the primary monitor on the right-hand side. The application will rearrange the image such that the left and right halves of the image are swapped.
Web gallery based on pre-generated metadata, typically according to directory structure, not database or an administration. Development moved to: http://github.com/martinkozak/fsgal.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L2).
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The source code is available on Github.com (see https://wedesoft.github.io/hornetseye-doc/ for more information).
A script to generate shapes representing colors, using the ColorAdd code developped by Miguel Neiva: http://coloradd.net The ColorAdd code is a monochromatic Graphical Code allowing colorblind to recognize colors.
A small command-line tool for converting AtariST images (.neo, .pi1, .pi2, .pi3) to gifs (using gd).
Please note that you may find the project "RECOIL" at SF, which supports far more formats.
jScale is a program intended to scale and transcode multiple images. jScale is capable of scaling images to a certain dimension or by a percentage of the image's dimensions. It runs from the commandline, or through your favorite windowing system.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.
A fast JPEG2000 encoder running on CUDA-capable GPUs. Supports lossless and lossy encoding. Both commandline tool with GUI and CUDA/C++ library. Visit >> http://cuj2k.sourceforge.net << for further information.
The ZoomifyImage product allows you to use Zoomify (http://www.zoomify.com/) from the commandline and within the Zope environment to quickly and interactively view large, high resolution images over the Web.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.