Interactive live whiteboard written in C++/Qt for the LAN. Run the binary and it will detect peers on LAN running Graffiti. It was made for fun and learning, with my best friend Abhishek Kumar. Repository: http://github.com/rohityadav/graffiti
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
freeOpenML is a free (OSI) implementation of OpenML for POSIX (4, semaphores, shared memory, threads, realtime, MessageQueues...) OS this include linux >2.6.6 As developers might know OpenML is only a OpenStandard it's sdk is avaible under NDA and pro
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
A property sheet for Windows with tree or tab control for navigating between pages.
Codeum Scalable Vector Graphics is a tool that will run on BeOS. Its purpose to is to deliver 2D animation via SVG.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
To provide a modular, extensible, and freely available utility for fractal landscape/world generation.
Fontboy is a font viewer for BeOS. Fontboy let you browse your installed fonts and gives you a detailed view on each font including the complete unicode character set.
다중플랫폼, 다중언어 지원을 지향하는 OpenGL기반 라이브러리입니다. 여러나라의 언어에 대해서, 글꼴과 약간의 설정을 변경한다면 자유로이 사용가능하다는 점에서, 언어의 지역화에 유용합니다. 물론 유니코드도 지원예정입니다..
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
An artistic project, exploring networked art, and personal creativity of the user and interaction of creativity. An abstract space is hollowed out by players as they explore an area, crossing each others paths, as their existence draws the environment.
Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
MyMap is a free mindmapping(tm) program for unix-like OS, using the Qt toolkit and the KDE desktop environment. Mindmapping is a way of visualizing information in a tree structure, with branches spreading into all directions.
Demonstration of an almost undocumented technique to let the owner-draw buttons have the default state, just like standard buttons.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
OpenMoco is an open-source motion control project for time-lapse photographers and videographers. For more information, see www.openmoco.org
The Printer Driver Development Kit contains source code for utilities which make use of MuThink's Printer Driver Kit. It includes a spool file viewer as well as an editor for the MuThink PDK.
A set of classes to browse the Windows Shell namespace
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
Modélisation et simulation d'une station de ski. - modélisation du terrain ( synthèse d'image ) - habillage du terrain ( synthèse d'image + animations ) - peuplement du terrain ( animation + intelligence artificielle )
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.