libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
DivXRepair is a program based on VirtualDub (version 1,4,2,11759) - mp3 - VBR. This tool can repair all kind of avi files (the tool cuts off the bad parts and re-assembly the avi file). The utilisation is simple. The licence is GPL, like Virtual Dub
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
Glide is a library for using 3dfx hardware. This project will be the public repository for Glide.
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
Moved to http://code.google.com/p/evil-programmers/
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
swShader was the precursor to TransGaming's SwiftShader software 3D rasterizer. It is no longer available from SourceForge. Please see http://www.transgaming.com/products/swiftshader/ for additional info.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
Vector Tangent is dedicated to bringing the game programming community innovative, fun, open source game software and knowledge so as to benefit the novice game programming community (we focus mainly on 2D games).
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
Multi Design Messaging System(MDMS) provides designing messages(such as control of changing temperature, incoming messages on Messenger Service, etc..) and delivers its from server to client desktop using various plug-ins
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
TV software package for viewing TV, Teletext (TTX), Electronic Programme Guide (EPG), recording movies and hearing radio with BT8x8 based TV cards on the Windows plattform.
SoftVP provide a software implementation/emulation of OpenGL vertex programs.
3D engine, with opengl/software rendering support.