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- Graphics Conversion
- 3D Modeling
- 3D Rendering
- Image Galleries
- Handwriting recognition
- Fractals and Procedural Generation
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
Fischland is a neat 2d graphics editor written with the TOAD C++ GUI Toolkit.
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Flash SlideMaker allows you to create presentations, generate MTASC + Swfmill source, and build multimedia Flash movies
FlowVR is an open source middleware tailored for high performance interactive applications running on parallel machines or distributed resources.
Software for digital forensic offline comparison of handwritten documents.
The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
FraQtal is a programm that calculates Fractals, wich works on most OSs. It's purpose is more an entertaing than a scientific one.
An interface for exploring GPU accelerated pixel graphics through fragment shaders.
Free Engine is completly free open-source 3D crossplatform game engine. Free Engine works throw pair OpenGL + SDL
GLAIVE (GL Application Interface for Virtual Environments) is an API for desktop, multi-display clusters, and immersive virtual environments (i.e. CAVE, RAVE, etc).
OpenGL Image Processing LIBrary
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
Geesas is your Freedom in a Flash. Geesas (or GPL SWF Authoring Software) is an initiative to create an SWF Authoring Free Software.
Graphics Toolbox (GTB) is a set of C++ classes for 2D and 3D graphics.
GTO is a file format whose primary usage is storage of static geometric data, though it can be used to store just about anything.
Galileo is an open source photo-realistic 3D renderer. Galileo is being developed in an effort to provide an efficient, state of the art, monte carlo renderer for use in research and artistic endeavors.
Gamera is a framework for the creation of structured document analysis applications by domain experts. It combines a programming library with GUI tools for the training and interactive development of recognition systems.
Advanced technology that powers large scale, independent 3D games
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
Gic (Graphical Internet Chat) will be a graphical chat server+client package which will support rooms, users' accounts and rights system. It will also include LGPL-licensed PHP library useful for user management through a website.
Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
3D modeller that uses OpenGL on many platforms. Usability is a key design goal of this project, as is platform portability. The UI will be done with Qt.
libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
Hierarchical Approximate Convex Decomposition of 3D Meshes Check out also the new V-HACD https://code.google.com/p/v-hacd/