Scanning Probe Microscopy Controller and Data Visualization Software
GXSM -- Gnome X Scanning Microscopy: A multi-channel image and vector-probe data acquisition and visualization system designed for SPM techniques (STM,AFM..), but also SPA-LEED/LEED/LEEM data analysis. A plug-in interface allows any user add-on data-processing and special hardware and instrument support. Latest: NC-AFM simulation support via math-plugin. Based on several hardware options it supports a commercially available DSP hardware and provided also Open Source Code for all the low level signal processing tasks and instrument controls in a most flexible and adaptable manner. All latest software is available via CVS only or Live Demo/Install CD: http://www.ventiotec.de/linux/GXSM-Linux.iso
SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
(A WebWorm Crashed my website!! :( )BlueWalk is a small software for Symbian, it is the first automatic system for personal communication, that allows to communicate with the people around you. It will give you a new way of using phone.
Collection of tools for Atari/GEM platform. You can find more information on my web page.
Demo presented on Forever 2011 - 2nd place
Demo for 8-bit Atari XL/XE computers presented at Forever C (2011) demoparty at Horna Suca, Slovakia This demo won 2nd place in Atari demo compo. If you don't know how to run it go Wiki!
FCE stands for Fastest Convolution in the Emirates and is a utility set to perform various types of convolution in the shortest possible time.
Razor! for Palm devices is a development framework for games. It can be used with both CodeWarrior and PRC Tools. It supports sprites, music, hard keys, timing, events... Check it out!
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
SQILLAR is a classic side-scrolling shoot'em up game!
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
A real-time graphics effect able to increase the resolution of small bitmaps guessing the missing pixels without blurring the images.
Do you think the Allegro blenders are too slow? Do you want to do special effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is a series of super-fast color blenders for Allegro. FBlend is anywhere from 4 to 13 times faster than Allegro,
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
Source code ColorSynth MIDI controlled RGB LED lighting fixtures. www.colorsynth.com Coded in assembly for Microchip PIC16F1827, 16F88 and 16F628A microcontrollers. Released under gplv3
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
We are going to make a multipurpose librairy for the Texas instrument 68k calculator (TI-89 & TI-92+) We are planning to add optimized graphic routine, and a lot more... Grayscale graphic will be added too, of course :)
An implementation of the OpenGL API.
This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
BlitPixie is a collection of optimized software blitters, written in assembly language or normal ANSI C. They perform a lot of normal pixel moving operations, and all work in 8/16/32-bit depth.
GImageView is a GTK+ based image viewer which supports tabbed browsing, thumbnail table views, directory tree views and drag and drop. It also support movies using the Xine library and MPlayer, and supports images in compressed archive formats.
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...