TinyDoodle is a simplistic sketching program for J2ME (MIDP 2.0) mobile devices, geared for low resolution screen. Supported file format is Wireless Bitmap (WBMP).
While it works best on touch-enabled devices with pointer dragging support, older devices with no pointer dragging or no touchscreen at all can also draw on it too.
It is intended to be only a sketchpad; it can draw in black and white, with three pencil size selection, on a fixed canvas size.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
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A GUI toolkit for J2ME MIDP applications, designed for speed and size, but allowing for a rich, well-defined user experience. Let`s make beautiful MIDlets together!
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.