Showing 28 open source projects for "android game engine"

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  • 1
    FXGL

    FXGL

    Java/JavaFX/Kotlin Game Library (Engine)

    No installation or setup required. "Out of the box": Java 8-17, Win/Mac/Linux/Android 8+/iOS 11.0+/Web. Simple and clean API, higher level than other engines. Superset of JavaFX, no need to learn new UI API. Real-world game development techniques, entity-component, interpolated animations, particles, and many more. Games are easily packaged into a single executable .jar or native images. Any 2D game (side-scroller/platformer/arcade/RPG).
    Downloads: 2 This Week
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  • 2
    Skija

    Skija

    Java bindings for Skia

    Skija is a high-performance, Java bindings library for the Skia graphics engine, allowing JVM and Kotlin applications to access the full capabilities of Skia’s 2D GPU-accelerated graphics without writing native code. Skia is the same graphics engine used in Chrome, Android, Flutter, and other platforms, and Skija leverages this robust foundation to provide fast rendering of paths, text, images, transformations, filters, and animations within desktop and embedded Java environments. ...
    Downloads: 0 This Week
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  • 3

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 4
    GUIDOLib
    The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
    Downloads: 0 This Week
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  • 5
    Matisse

    Matisse

    A well-designed local image and video selector for Android

    Matisse is a well-designed local image and video selector for Android. If you use Glide as your image engine, add rules as Glide's README says. If you use Picasso as your image engine, add rules as Picasso's README says. There are two built-in themes you can use to start MatisseActivity, which are R.style.Matisse_Zhihu (light mode), and R.style.Matisse_Dracula (dark mode). All images and videos will be shown in Matisse by default, you can't limit the selectable mime types. ...
    Downloads: 0 This Week
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  • 6
    Bilibili Android Client

    Bilibili Android Client

    An unofficial bilibili client for Android

    The realization of six modules on the homepage, recommendation, drama, live broadcast, follow, partition, and discovery. Video details interface, video comments, video playback completed by ijkplayer, and barrage functions implemented by the flame barrage library. The realization of the fan drama module, including the topic details interface, the fan drama details interface, the fan drama broadcasting table, the fan drama index, the new fan serial, and the new fan by season. Use ijkplayer to...
    Downloads: 0 This Week
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  • 7
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 1 This Week
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  • 8
    This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
    Downloads: 0 This Week
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  • 9

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance rendering, of course). Check out the full features list on GitHub. Visit the project on GitHub for source code, a full overview of features, instructions, and documetnation. ...
    Downloads: 0 This Week
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  • 10
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 0 This Week
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  • 11
    jAMOS

    jAMOS

    AMOS BASIC reimplementation in Java

    jAMOS is a cross platform, Java-based reimplementation of François Lionet's AMOS BASIC on the Amiga.
    Downloads: 1 This Week
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  • 12
    jAMAL
    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).
    Downloads: 0 This Week
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  • 13
    Gamine is a 3D game engine for Android devices.
    Downloads: 0 This Week
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  • 14
    This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .
    Downloads: 0 This Week
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  • 15
    Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
    Downloads: 0 This Week
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  • 16
    A game engine for display of point-and-click games (images and click areas) and an easy-to-use format for developers of these games (i.e. just add images and click areas).
    Downloads: 0 This Week
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  • 17
    3D Game developed using JIrr
    Downloads: 0 This Week
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  • 18
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 0 This Week
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  • 19
    If you want to make a game in Java, Base should be the first package you import.
    Downloads: 0 This Week
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  • 20
    SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
    Downloads: 0 This Week
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  • 21
    Volatile-Engine is a multi-threaded game engine/scenegraph with a very flexible rendering system, physics and entity system.
    Downloads: 0 This Week
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  • 22
    Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
    Downloads: 0 This Week
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  • 23
    A Java-Implemented game engine using OpenGL. As this is my first ever game engine, it shouldn't be too exceptional.
    Downloads: 0 This Week
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  • 24
    OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
    Downloads: 0 This Week
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  • 25
    XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
    Downloads: 0 This Week
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