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Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
Note - This Project is dead. Tho code created here was could not be used successfully. But the idea behind this project is not dead. There exists a successor project which sincerely is not yet ready for public. Contact bihrm@sf.net for more information.
Set of Java classes that makes possible to use the GFL-SDK imaging library, provided by www.xnview.com. The methods implemented are the same as the functions available from the GFL-SDK library and allows you to read and manipulate over 360 image formats.
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The Writers Forge is a fiction authoring suite, an IDE for writers. The tool suite will provide integrated support for writing screenplays and prose, and developing plot and character. The backend will support many target formats, including XML and PDF.
Publish pictures from your digital camera to the web with this easy to use wizard-style Java application. Automatically resize your images and produce a set of HTML pages including index pages with thumbnails, and detailed caption pages for each photo.
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
(A WebWorm Crashed my website!! :( )BlueWalk is a small software for Symbian, it is the first automatic system for personal communication, that allows to communicate with the people around you. It will give you a new way of using phone.
txtkit is a visual text mining tool for exploring large amounts of multilingual texts. It's an multiuser-application which mainly focuses on the process of reading and reasoning as series of decisions and events.
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A set of Python scripts, for use with Blender that will export to Java XML, which can be decoded with the standard java.beans.XMLDecoder class.
[No longer writes sourcecode; this is a better solution.]
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.
A small, portable, client/server GUI designed to work on many types of hardware, including handheld computers and other embedded systems. For more information and downloads, see http://picogui.org
It's a tools generating some graphics interfaces for applications in Java language. It's to gain a lot of time while building some windows. The Swings classes are very difficult to use! (especially the Layouts)
We describe the windows content in XML!
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
This project is undergoing re-evaluation (as of 3-21-04) to best serve its original purpose: to provide java-like, yet elegant clarity to Windows Code. With the discovery of similar projects, we aim to simplify and enhance this project greatly.
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
A C/S system to visualize very large terrains from a 1st-person view. The terrain model is stored in multiple resolutions depending on the distance of the viewer. This produces fast high quality images from all distances.