Showing 119 open source projects for "java awt compiler"

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  • 1
    BlinkenApplet is a Blinken-Player that supports nearly all kinds of BlinkenStreams: Files blm, bmm, bml, bbm or network UDP. As it is written in Java, it's plattform independent. It can be used as applet, application or even on MIDP2.0 cell phones.
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  • 2
    JavelinOrgChart is a class library, written in Java, for generating organizational charts (OrgChart/OrgTree/Organigram). Utilising the Java2D APIs to generate orgcharts in several formats for the web or SWING-like GUI'S.
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  • 3
    RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
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  • 4
    Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
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  • 5
    Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
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  • 6
    TerpPaint is a Paint program written using Java and AWT/Swing. TerpPaint is part of the TerpOffice suite developed at the University of Maryland.
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  • 7
    ChartFactory is a free, open-source Java API for generating charts that can be saved as files or embedded in web or desktop applications. Unlike other API's, ChartFactory is extremely lightweight (the binary jar is around 32KB) and simple to use.
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  • 8
    Hexagraph is a lightwork Java framework for graphic applications. It support easy developpement of complex mouse based graphic editors, currently on AWT and Swing. Use a MVC paradigm, with a modular and incremental controller.
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  • 9
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
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  • 10
    'Editeur SVG' attempts to be a complete SVG graphical editor, written in Java, with an AWT GUI and allowing easy object manipulation including Bezier curves.
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  • 11
    Zaval Light-Weight Visual Components Library (LwVCL) is a pure Java alternative to humble AWT-based GUI interfaces for wide ranges of platforms, including J2SE, PersonalJava and J2ME(coming soon). LwVCL can be used on Zaurus, iPAQ and other devices.
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  • 12
    This is a Java based graphical (AWT, Java 1.1) program to allow a user to download and/or view webcomics without having to go to the website (for convienience and bandwidth reasons), archive them and search and view them later. Uses SQL DB.
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  • 13
    Zaval GDP is a set of components that allow to control size, location, cursor type for the Java AWT/Swing/LwVCL components. Actually, components are Java AWT events listeners that have no GUI part.
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  • 14
    J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
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  • 15
    Create and manage your fashion collections with a free, easy-to-use intuitive software.
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  • 16
    This started out as a project in class implementing Convex Hull Algorithms and Polygon Tesselation but is expected to grow into a much larger realm of usage, including teaching tools for the sciences, Games, and much more. Uses JOGL for Display.
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  • 17
    Pikasial est un projet fait par des étudiant de l'ESIAL (Ecole d'ingénieur française). Pikasial est un semi-clone du célèbre Picasa de google
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  • 18
    A UI that displays a map that uses "wormholes" to navigate to a user's favorite locations. The map will display locations at scales as diverse as galaxies, planets, houses, living beings, internal organs, and even atoms and sub-atomic particles.
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  • 19

    Taupical

    TALLA AUTOMÁTICA DE PIES PARA AJUSTE DE CALZADO

    DOCUMENTACIÓN A PRESENTAR. 1. Memoria preliminar describiendo la tecnología a utilizar y su justificación, planificación de las tareas a realizar y distribución de dichas tareas entre los miembros del grupo. 2. Ejecutable que cumpla los requisitos establecidos en la memoria. 3. Memoria final del proyecto, en el que se incluirá: a. Descripción de la tecnología utilizada y, en el caso de que no coincida con la establecida en la memoria preliminar, justificar el cambio. b....
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