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GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
You can 'wear' any clothes on the internet 'virtually' on your body (image). And this application stores the URL where you can buy the clothes, you can share your information like your good looking shot or your ratingson the clothe over internet.
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Iupiter is a Java API using both a lot of new features available with JDK 1.4 and its JVM, and the open source library LWJGL which enables us to use native APIs such as OpenGL and OpenAL, or OS services for interfacing to mouse, keyboard and joypad.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
CryptEngine is a fast 3D engine for Java available as Open Source.
It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. CryptEngine focuses on Rapid Application Development.
A simple HTTP-based server providing a language-agnostic interface to the Batik SVG rasterizing engine. By daemonizing the task, the overhead of the JVM is much less of an issue and much better performance is attained.
Civi is a tool to visualize result of a search engine. It shows the results as a graph containing documents and keywords. Additionally, some properties of the results like the document format and the size of the document are presented in the graph.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
graphite: a portable graphics library, written in Java, JOGL and Postscript that allows rapid generation of high-quality graphs using an efficient, compact Java engine.
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).