The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
RCGE is a basic module for games with combat situations that involve creatures (humanoids), which will be controlled through a 3D, 3rd person perspective. Simulation of the game environment and the creature combat will be as realistic as possible.