Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
Volocian believes first and foremost that financial status shouldn’t be a barrier to entry in multimedia content creation. Whether you want to design a product or website, record a band, remix a song, or produce a feature length movie with professional post production graphics and effects, Volocian™ wants to help, even if you’re using borrowed hardware with no previous experience. We provide affordable products and services for any budget, including cost-free solutions for education and demo purposes, while everything we do is designed with ease of use and flexibility in mind, to suit everyone from novice hobbyists to expert professionals. Wherever possible, Volocian™ relies on free, open source, and cross-platform software to prevent vendor lock-in, planned obsolescence, and software as a service licensing. While we remain pragmatic about the use of proprietary software, as we’re aware of the feature limitations of some open source solutions, free solutions are preferred.
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
CGRU is an open source CG tools pack, includes Afanasy render farm manager.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Library to correct optical lens defects and lens database
Digital photographs are not ideal. Of course, the better is your camera, the better the results will be, but in any case if you look carefully at shots taken even by the most expensive cameras equipped with the most expensive lenses you will see various artifacts. It is very hard to make ideal cameras, because there are a lot of factors that affect the final image quality, and at some point camera and lens designers have to trade one factor for another to achieve the optimal image quality, within the given design restrictions and budget. But we all want ideal shots, don't we? :) So that's what's lensfun is all about - rectifying the defects introduced by your photographic equipment.
OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
A Java class library to read and write WMF (Windows Metafile Format) graphics files. Now also contains a SVG2WMF converter
An open source optical flow algorithm framework for scientists and engineers alike.
This is a lightweight and fast library for reading and writing any PNM file - PBM, PGM and PPM, up to 16 bits per sample, in ascii/binary format. Library contains also a Python bindings - module pixfiles with PixFile class.
An open-source cross-platform digital painting / image editing app
- For Windows, Mac and Linux - Wacom tablets support - Quick brush response for tablets - Tabs and vertical / horizontal split - Multiple views for one document - Texts / Rectangles / Ellipses - Now being developed, more features coming Change log 0.0.6 (June 28, 2013) - Linux 32bit support (Windows 32bit is still unsupported) - Fixed layers cannot be drawn correctly when stacked - You can export PNGs without alpha channel - License changed to LGPL - Several bugfixes, improvements and optimizations
A hierarchy of C++ libraries aiming primarily at graphical applications, in particular those that use spatial graphics. These libraries originated in the context of 3D-Console (files3d.sourceforge.net).
Board is a C++ library for simple vector graphics, which can write EPS, SVG and XFig file formats.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
Camlexif is an Exif parsing library entirely written in Objective Caml (OCaml).
Cute Image Viewer is an image viewer appliction for normal image viewing experiences.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
JWebThumb is Java API for WebThumb (webthumb.bluga.net) web service API for generating web thumbnails and full size snapshots of websites.
Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
An open desktop environment that provides a managed infrastructure for building high-scalable and portable applications to be run without a change on a variety of platforms.
Raw Image Objects for Lazarus/FreePascal
Rio provides virtual pixel access to any 1, 2, 3 or 4 byte pixel map. ie: You can use Rio with any bitmap type including TBitmap's or TBGRABitmap's. Rio includes a large number of optimized bitmap editing/copying methods. The design of Rio is based on FreePascal generic objects. Therefore once a pixel format is defined, higher level generic objects can be created to edit the pixel maps using the built in generic methods.
Command line image editing software package and libraries.
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
libcrn is document image processing library written in C++11 for Linux, Windows, Mac OsX and Google Android. It is a toolbox that allows to create easily software such as OCRs and layout analysis tools.