A whole bunch of utilities for primitive manipulation of graphic images. Wide array of converters from one graphics format to another. E.g. from g3 fax format to jpeg. Many basic graphics editing tools such as magnifying and cropping.
MCDX is a free game development library that uses Managed DirectX. MCDX is written in C# and can be used with any .Net language for writing games on the Windows platform. Please visit the Project Home Page for news, forums and tutorials.
Interactive live whiteboard written in C++/Qt for the LAN. Run the binary and it will detect peers on LAN running Graffiti. It was made for fun and learning, with my best friend Abhishek Kumar. Repository: http://github.com/rohityadav/graffiti
A library of 40+ picture effects (blur, sharpen, invert, and much more) for the REALbasic programming language. Language: REALbasic, Cross Platform
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
A property sheet for Windows with tree or tab control for navigating between pages.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
Extend.NET is a software allowing users to correct every errors of a picture. Specially for photographers. It contains filters form very basics of image manipulation to very complex ones.
다중플랫폼, 다중언어 지원을 지향하는 OpenGL기반 라이브러리입니다. 여러나라의 언어에 대해서, 글꼴과 약간의 설정을 변경한다면 자유로이 사용가능하다는 점에서, 언어의 지역화에 유용합니다. 물론 유니코드도 지원예정입니다..
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
JGThumb is a java alternative to GThumb
GThumb is a nice tool for the GNOME desktop, but doesn't work (without X11) on Mac OSX. This java version will work on any platform.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Light interference of monitor
Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
Demonstration of an almost undocumented technique to let the owner-draw buttons have the default state, just like standard buttons.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
A fast, free, good looking particle system for use in any project Allegro can be used in. Currently works with DJGPP and Allegro under DOS.
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
PerlGo: the classic board game of Go, featuring a Pov-Ray rendered game board and animation capabilities as well as SGF-import and autoplay.
Qualm is a graphical tool for persistent resource management. While Qualm is initially aimed at providing an entirely new method of doing disk quota management, qualm can be used for managing any persistent finite resource.
a collaborative macromedia flash project that will allow end users the ability to create interactive multimedia narrative threads in an evolving story. this project will fascilitate the development of new tools and content for this purpose.
A set of classes to browse the Windows Shell namespace