SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
Panorama photo stitcher
With Hugin you can assemble a mosaic of photographs into a complete immersive panorama, stitch any series of overlapping pictures and much more.
GTK+ comic book viewer.
MComix is a user-friendly, customizable image viewer. It is specifically designed to handle comic books (both Western comics and manga) and supports a variety of container formats (including CBR, CBZ, CB7, CBT, LHA and PDF). MComix is a fork of Comix.
Read, write and edit metadata
Perl library and command-line application for reading, writing and editing meta information (EXIF, IPTC, XMP, and more) in a wide variety of file formats (JPEG, TIFF, PNG, PDF, RAW, and more).
IMG and PDF Watermark generator
J-Watermarks is an easy to use system to generate custom watermarks for images and PDF too. Users can customize the marks colors, transparency and much more
Tao3D is a programming language for real-time interactive 3D
Tao3D is a programming language for real-time interactive 3D. It lets you easily create dynamic, interactive, data-rich presentations, small applications, user interface concepts, and more.
Prepress image viewer and converter
Prepress image viewer and converter. Supports RGB/CMYK/GRAY/PNG/JPEG/TIFF/PSD 8/16/32 bit images and ICC/ICM v2/v4 color profiles.
OpenGL Image Processing LIBrary
GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
Converts image files from one format to another format
PiCon (πCon) Picture Converter is an image converter that allows users to convert image files from one file format to another.
An Inkscape extension for editable (digital) timing diagrams in publication quality, based on a very simple state-oriented language for signal description.
stereo 3D wireframe projection of 4D objects. rotations about the 6 planes of various 4D(R4) objects in Java. uses documented file format for the 4D objects. supports alternating lcd shutter 3D glasses and the red-blue 3D glasses. no 3d monitors yet. the binaries and source have been taken off of this site. if you wish to contact me regarding this project, do. it is a joint project between 2 people (left). project is unchanged as of July 2007. got hypot() wrong and have correction, but looking for Jack to contact me about this project.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
A cross-platform multimedia library aimed at supporting a wide range of programming languages. It exposes a set of C APIs used to generate high-level object-oriented bindings for supported languages at compile-time.
Easy creation of normal maps
Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object. Simple Normal Mapper is fully automatic with some user-controllable parameters. Simple Normal Mapper is written in Qt and C++. The newest source code and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
A simple scalable engine
A simple graphics engine that uses OpenGL 3.3 features as much as possible, and OpenCL to perform basic computations for physics. It's currently being built with a test application in order to test the features as they are developed (very slowly ;)). Ideally it will be cross-platform for at least Windows and Linux, although the primary development is being done on Linux first. Netbeans is the IDE in use, but support for standard autotools (configure, make, make install) is being maintained.