A whole bunch of utilities for primitive manipulation of graphic images. Wide array of converters from one graphics format to another. E.g. from g3 fax format to jpeg. Many basic graphics editing tools such as magnifying and cropping.
JimboVector 3D is a suite of applications and source code which allow 3D application developers to easily implement complex 3D items into their projects. Such items would include character animations and physics, 3D maps, realtime 3D animated cutscenes,
Interactive live whiteboard written in C++/Qt for the LAN. Run the binary and it will detect peers on LAN running Graffiti. It was made for fun and learning, with my best friend Abhishek Kumar. Repository: http://github.com/rohityadav/graffiti
A library of 40+ picture effects (blur, sharpen, invert, and much more) for the REALbasic programming language. Language: REALbasic, Cross Platform
Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
Blue Water is an open source 3D graphic and game editor . Support modify and create plugins.It consisted of 3d math , 3d driver, aux lib, core .. several sperated dll which can be used as a single module.
BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
This is a set of scripts that allow enthusiasts of do-it-yourself digital picture frames to embed text automatically into their images and then display them in their slideshow.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
Freek's goal is to create a fast engine to render documents which can be shared by any gtk application.
Tool to design a house in Gnome. It creates a VRML97 model from a floor plan.
Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
Infinite Space is a 3D game engine. Its primary features include OpenGL support, thread-based objects, integrated AI scripting, multiplayer support and broadband voice communications.
Inventoriana is an open source software program aimed at helping individuals and institutions catalog and describe more fully digitized images. It is extensible, flexible, and easy to use.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Microsoft Visual C++ 6 code for a 3D renderer for Milkshape 3D objects.
This is the beginning of a project I would like to enlist the help of developers. nothing exists for a rather sureal, low grade weather, rainy, pt. pleasant video game with dimensional interplay and UFO's invading and beings such as mothman.
NetSlide Live gives you the posibility to control a slideshow over an intern network.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
OpenMoco is an open-source motion control project for time-lapse photographers and videographers. For more information, see www.openmoco.org
Embedded Perl module/interpreter to interface with the Pro/Engineer CAD API (Pro/Toolkit).
PerlGo: the classic board game of Go, featuring a Pov-Ray rendered game board and animation capabilities as well as SGF-import and autoplay.
The Playback Machine is a television station in a box. It allows you to schedule movies for playback at a particular time and date. Whenever the PM is not playing scheduled content, it shows slides, plays music, and shows "Up Next" announcements.