Chryzodus is a chryzode renderer using Allegro graphics library. Chryzodes are mathematically rendered images which are graphical representations of mathematical operations and relations between numbers. This is a proof maths can be incredibly beautiful !
Qaquarelle is the opensource Qt4-based graphical editor, whose goal is to provide the native way of painting with emulated traditional instruments, including the full support of tablet input and OpenGL-based processing in GPU.
A "Clientless" VNC solution implemented with Ajax technology. You can remote your PC anywhere without pre-installing any client. As it is purely HTTP, you can VNC even behind firewall or proxy. Java VNC server able to run on Windows/Mac/Linux.
Vector Converter is a tool to transform SVG in VML, SVG in GIF, VML in GIF and viceversa, using XSLT language and PHP.
action/combat flight sim
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc. really needs to be reorganized. I might get around to doing a refactoring on this code, but I wouldn't hold my breath. I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day. Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
QDBMP (Quick n' Dirty BMP) is a lightweight minimalistic cross-platform C library for handling BMP image files. It is intended to provide small applications with basic image I/O capabilities by utilizing the widely used BMP format.
IM is a toolkit for Digital Imaging. IM is based on 4 concepts: Image Representation, Storage, Processing and Capture. The main goal of the library is to provide a simple API and abstraction of images for scientific applications.
GLEWpy aims to bring advanced OpenGL extensions to Python. This allows the Python OpenGL developer to use features such as fragment/vertex shaders and image processing on the GPU. It serves as a compliment to PyOpenGL and toolkits such as GLUT and SDL.
Xface is a set of open source tools for creation of MPEG-4 and keyframes based 3D Talking Heads controlled over network with SMIL-Agent scripts.
OpenWorship is a simple and easy-to-use multimedia application for presenting lyrics to worship. OpenWorship is free software, and is designed to be usable on all of the major platforms (windows, mac os, linux).
lib2geom (2Geom in private life) is a library developed for inkscape to provide a robust computational geometry framework. It is not a rendering library, instead concentrating on high level algorithms such as computing arc length.
A fast JPEG2000 encoder running on CUDA-capable GPUs. Supports lossless and lossy encoding. Both commandline tool with GUI and CUDA/C++ library. Visit >> http://cuj2k.sourceforge.net << for further information.
LuaGL is a library that provides access to all of the OpenGL funcionality from Lua script language.
Imaging application for GNUstep and MacOS
PRICE: a high-quality image manipulation and enhancement application, also suitable as a multi-window image viewer. For GNUstep and Mac.
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
program for 3D rendering and realistic car simulation
Simple3d - application for rendering 3d objects in real time. Simcar - car simulation with stunts and realistic physics starting with version 5.0.0. No 3d accelerator is required. Car models and some tracks are imported from TORCS and Speed Dreams (Free Art License).
DMD is a flexible DVD-like media container format. Play-DMD is a simple DMD-disk player.
SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
An OpenGL GUI for the inspection and segmentation of 3D surface meshes
A real-time 3D Engine written in Ada
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
A standalone, portable generic Ada package for decoding images
The Generic Image Decoder is a package for decoding a broad variety of image formats, from any data stream, to any kind of medium. Unconditionally portable code: OS-, CPU-, compiler- independent code.
3D Charts - Templates for PovRay(TM)
Here are PovRay(TM) templates for creating amazing 3D plots (histogram, surface, box&whisker). These are macros in PovRay Scene Description Language (SDL), you have to #include into Your scene, manually or by PovEdit Menu System. Nice renderings!
i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...