CIRT - CUDA Interactive Ray Tracer
CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
Cross plateform Opengl engine
A little school engine made from c++ and opengl 4 with all our might
crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine. Based on OpenGL 3. Support for Windows and Linux. Contains 2D-graphics, 3D-scene and sound.
Surimi is a home theater platform that support event-driven and plug-in concept for digital home and multimedia experience. It would base on UPnP and be cross-plaform ready (e.g., ARM/MIPS/Power PC with or without MMU)
"LiAR isn't a raytracer" is a cross platform, object-oriented and extendable raytracer written in C++ and Python.
Picture Database Viewer
Graphical application to view images from a given directory and/or "database" file.
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
Fork of Gimp Plugin separate+
Fork in C based on separate+ Version 0.5.8 invented by Yoshinori Yamakawa and others License: GPL 2 Original website: http://cue.yellowmagic.info/softwares/separate-plus/ Information about Color space Conversions: http://www.poynton.com/PDFs/coloureq.pdf
Virtual paper folding program
Origami Editor 3D is an advanced paper folding simulator. It uses a what-you-see-is-what-you-get interface and operates with a geometric abstraction of the Yoshizawa-Randlett system. Anything from a simple airplane to John Montroll's omega star can be folded in this editor. Origami files created with the program preserve the entire folding process, and they can be exported as folding diagrams in PDF, animated GIF files, or even as standalone Java programs displaying the origami in a 3D viewer when opened. The main purpose of this program is designing origami, but if you only want to learn how to make some origami figures, there is a set of built-in example files that can help you. Currently, there are 34 example figures available. Please note that this project was created for fun and still is a work in progress. The Discussion forum is open for anyone who wants to report a bug or suggest a new feature. User Guide: http://origamieditor3d.sourceforge.net/userguide/en/index.html
simple 3d scene viewer for windows/linux/android
Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL shaders - C++11 Warning: - work in progress, no build help right now - tested on windows/gcc, nexus 7
shiver is a scientific HDR image viewer that allows an easy viewing and an efficient manipulation of LDR as well as HDR images.
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
An application that create a scene in HGE file format.
An application that create a scene in HGE file format that can be used for Hulixerian Game Engine. HGE file format is a compatible file format for 3D rendering application, it is mostly compatible with OpenGL. This project use Qt5 framework for all of its tasks, and will not make any dependency on other external libraries. WARNING: This project is not stable and is under big changes in its every push.
Short C++/Java/C#/Python benchmark
This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
Allows viewing of .cbr and .cbz comic book archives over an internet connection via a web browser. Extracts images from archives on demand, resizing them if necessary in order to be bandwidth/browser friendly.
Fontainzer is an application for browsing and organizing your fonts, so that you can easily find the right font for the job. You can group fonts into collections, and tagging fonts is planned. It is loosely based on the design of FontBook for OSX.
gEcrit is a Python orientated source code editor. It tries to keep the interface as clean as possible and keep the menus simple. It features all the common features a Python programmer might need, including an interactive Python shell.
A 3d rendering framework
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
GEK (Game Excelleration Kit) is a game engine focused on providing interactive 3D simulations.
CoCoMa is a web-based platform, an independent and interactive system that has the goal to support collaboration between teachers and students.
JLCAD is a CAD-System to create, edit and manipulate LEGO(R)-like Models. It supports the file-formats dat, ldr and mpd, which are part of the LDraw System at www.ldraw.org. JLCAD is written in Java and uses Java3D to provide fast 3D-rendering.
A GUI (based on QT) utility to create digital photo albums using images, captions, GPS data, and more. Albums can be incorporated into web sites and/or uploaded to popular photo sharing web sites.
This project aims to create a games development IDE which is easy to use by novices and experts to aid in game creation. The IDE will be able to export to jar and applet, so games will be runnable in a wide range of environments, across many platforms.