Datsville Relicense Project
Datsville is a Lego-inspired city started in 1999 by users of LUGNET using the LDraw suite of Lego CAD software. The goal of this project is to re-license models using a modern, open license, as well as to actively manage old and new model submissions. Datsville on Facebook: https://www.facebook.com/groups/188200221436/ Datsville on Flickr: https://www.flickr.com/groups/datsville/ Datsville Wiki: https://sourceforge.net/p/datsville/wiki/Home/ Eurobricks topic: https://www.eurobricks.com/forum/index.php?/forums/topic/60031-datsville-community-ldraw-project/ LEGO® is a registered trademark of the LEGO Group, which does not sponsor, endorse, or authorize this project.
Fileaxy does file de-duplication, organization, and bulk previewing
Fileaxy is a file de-duplication, organization, and bulk previewing tool which utilizes a new user interface for local file management. Using content hashing or machine vision algorithms, Fileaxy can detect identical files as well as similar images, videos, or fonts and correlate those to others based on naming conventions. Optionally integrates with ImageMagick, GraphicsMagick, FFmpeg, and Libav file decoding with a simple button click. Fileaxy opens NO network connections and will NOT request passwords. Runs on Java 8 platforms of Mac, Windows, and Linux. My goal is to have Fileaxy manage 1 million file objects live in the UI without JNI. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Copyright 2013-2016 by Stephen Baber
The birth of modern video feedback art.
Perceptron is a video feedback engine with a variety of extraordinary graphical effects. Perceptron is an endless flow of transforming visuals. Perceptron * recursively transforms images and video streams in realtime and produces a combination of Julia fractals, IFS fractals, and chaotic patterns due to video feedback * evolves geometric patterns into the realm of infinite details and deepens the thought * records animations (movies) * saves and opens presets (state files) * loads user photographs or captures screen and webcam input * has user interface based on multiple mouse cursors, and almost the entire keyboard * has multiple windows and fullscreen mode * takes complex geometric transforms as input * applies numerous coloring techniques * smoothly transforms fractals and creates endless psychedelic journeys * resonates with the human perception Visit the Perceptron home page at http://perceptron.sourceforge.net
Volocian believes first and foremost that financial status shouldn’t be a barrier to entry in multimedia content creation. Whether you want to design a product or website, record a band, remix a song, or produce a feature length movie with professional post production graphics and effects, Volocian™ wants to help, even if you’re using borrowed hardware with no previous experience. We provide affordable products and services for any budget, including cost-free solutions for education and demo purposes, while everything we do is designed with ease of use and flexibility in mind, to suit everyone from novice hobbyists to expert professionals. Wherever possible, Volocian™ relies on free, open source, and cross-platform software to prevent vendor lock-in, planned obsolescence, and software as a service licensing. While we remain pragmatic about the use of proprietary software, as we’re aware of the feature limitations of some open source solutions, free solutions are preferred.
Open source first/third person shooter set in real world locations
This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the most important aspect of the platform, and game developers wanting to use our maps can decide themselves which of these engines they wish to use. The most important aspect of this platform is the community of game developers themselves, the help they provide between one another, and the tools (which allow converting of models, maps, .. in between game engines). For anyone wanting to contribute to the project: you can contact me via firstname.lastname@example.org or email@example.com
Create symmetric sprites: browse, save to PC, or store online
This was a multi-user sprite creation tool.
A tool that uses OpenCL to procedurally generate 3D models
The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
Image format to processing images on Delphi
This package defines an image format that was designed to be easily processed. The image can contain multiple channels. 1, 3 and 4 are common values but any number of channels is possible. This version defines channels with 8, 16 or 32 bits deep and allows mixing different types of channels in the same image. Each channel is stored in a map separated from other channels and can be independently processed without requiring any additional manipulation.
FNT Font editor
This tool gives the possibility to create FNT files, that can be used in VGA compatible text-mode.
Preview, zoom, search, sort, drag photos in HTML5 Canvas with jQuery.
- Attractive image gallery which pulls photos from a directory. - Built as a jQuery plugin using HTML5 Canvas and CSS3. - Example PHP for collecting images from a directory and loading details from MySQL. - Works on mobile devices. - Allow users to search, sort, zoom and drag images. - Different styles available for photo borders. - Online demos available at http://chixor.net/demo/polaroid-previewer/ and http://chixor.net/demo/polaroid-previewer/demo.html
Blender port of Ryzom art data
Blender port of ryzom (http://ryzom.com/) data by Brian Ashcroft Original art (3ds max) and open source server available at http://ryzomcore.org/ All art is covered by the CC-BY-SA licence If you use the art, please make sure to include a link as explained here http://ryzomcore.org/about-ryzom-core/ Things that are working: 1. Conversion of 1200 animations, ~200 monsters, 5 races, and lots of vegetation. 2. Removal of weird textures/materials/supports, correction of bad paths 3. Cleanup of translations and rotations of all the items 4. Proper parenting 5. Collection of animations into separate files: walking, crafts, fighting ...
Tiny sprite rendering engine powered by D3D9.Written on C# and linking to your project by references
Converter from the standard 3d STL format to LDRAW format.
Free triangular backgrounds
Six free images for commercial use. Dimensions: 2800px x 1900px and 300 DPI CC Licence https://creativecommons.org/licenses/by/3.0/
Presenting a tool to create printable cards for stereoscopic viewing.
With the advent of modern 3D capable cameras and the resurgence of interest in all things stereo, this tool is intended to bridge the old and the new by enabling the printing of antique style stereo cards from modern, digital images for stereoscopic viewing. So we can all party like it's 1899!
SadOS is a Linux distribution for artsy hackers
SadOS is inspired by the fictional Linux distribution used by the webcomic character Don Depresso (http://dondepresso.rujic.net). *Why Use SadOS?* SadOS is basically a distribution for artsy hackers (and, of course, sad people). It’s packed with system utilities (making it highly useful as a USB stick or live DVD), security and penetration-testing tools for the curious, and some nontraditional choices in graphics/imaging tools. SadOS runs the lightweight Xfce4 for its desktop environment, so it will perform swiftly even on older hardware. *Other Info* SadOS 1.0 is based on Arch Linux, while SadOS 0.9 is based on Xubuntu 12.04 and Backtrack Linux 5. SadOS was originally sold on bootable USB sticks, which is why the README applies to running it from a USB stick. Most of the README is still relevant even if you are not booting SadOS from a USB stick. If you have questions about SadOS, please direct them to http://dondepresso.rujic.net/ask or firstname.lastname@example.org.
Line integral convolution is a technique to visualize vector fields.
Line integral convolution (LIC) is a technique to visualize vector fields with striking effect images.
java webcam magnifyer
A simple magnifyer for your webcam using vlcj libraries and the VLC Media Player 2.0.0
Generative visual art for musical syntax of "Pemangsa Energi".
Generative visual art for musical syntax of "Pemangsa Energi" by The Open Society And Its Enemies. "Pemangsa Energi" (Energy Predator, eng.) is the statement about us who "eat" energies everytime and everywhere.
A simple yet powerful image converter.
ImgConverter by AJsApps is a simple yet powerful and fast image converter. Convert between PNG, JPG, TIFF, GIF, WMF, ICO, EMF, and BMP. Batch convert coming soon!
Cameraray; 3D Exporter Solutions for Sketchfab
Cameraray is a 3D content exporter solution for Sketchfab that creates API's for 3D based meshes and Sketchfab compatible files.
RGB-split and distort effect for Adobe After Effects
Ideas to Creations presents: i2c_INTERFERE. RGB-split and distort effect for Adobe After Effects. Free to use, it enables you to to split layers into the three colours, then distort/move/scale/rotate them to produce an interference effect. Features include: 1. Move 2. Scale 3. Rotate 4. Distort 5. Scanlines 6. Sync For more information, visit the wiki or http://ideastocreations.blogspot.com
QCSS Player by Shuffle
The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
Some Graphical Art Functions combined in one Form
The Lukix29 SGGF makes much more than only SGGF's it is an tool for making and manipulating mostly Random generated geometrical Pictures