3D Engine c++
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
A .NET wrapper for the Irrlicht Engine
The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine. It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language. Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation. Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native Irrlicht Engine has. You do not need to download/compile Irrlicht Engine, wrapper already has it and ready to be used straight from the box.
Translate Latex equations and paste them in any application easily.
Tex&Paste is a small tool which translates your Latex code to generate an image in the clipboard. This means you can directly paste the resulting image in applications like Powerpoint, CorelDraw or Illustrator. Tex&Paste enables you to add Latex equations or symbols in any application that can handle images easily. The tool is based on ScintillaNET and supports syntax highlighting, code snippets etc.
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
A fully featured 3D Engine for .NET
The LuaGameSDK is a suite of compiled Lua binaries and associated modules for creating games in Lua. The framework is based on Lua 5.1 and has bindings for Irrlicht, ODE and OpenAL, and for .NET via LuaInterface.
MDump is a .NET program that automatically merges multiple images into a single image file, making it ideal for dumping a series of images onto an image board. MDump can also break the combined images back down into the originals after download.
C# Engine for Game Development
ShatterStar is an extensible DirectShow/Direct3D based video rendering engine and collection of tools for creating and presenting complex compositions of media.