Free vector,quaternion,matrix math library
Over 75 C++ function for working with vectors, matrix and quaternions. Inside the package there is no cycles, if's, classes or structures. Ideal for designing 3D engines. Headlines of functions are intuitive. For each headline there is a one line comment in Russian. Matrix are presented in OpenGL form 0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15 Now we are working on adding 50+ more functions for processing the planes, splines, bezier curves and interpolation methods.
Yet Another Screen Capture Utility
YASCU-Qt is a Cross-Platform (Windows, Linux, Mac) Screen Capture Utility inspired by "Snipping Tool (Windows)". It was compiled using the Qt 4.8.1 Library (qt.nokia.com)
Face Detection and Recognition using Intel's OpenCV library
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
a GUI library with fast procedural themes
The basis of this project was used for my bachelor thesis. Momentarily it's in development stages and I haven't made any documentation, but feel free to check the demos showcasing the various algorithms used.
AnoPlib - Animlets are not Particles library - provides a library for rendering small and fast animated effects using openGL.
A tool for batch watermark/banner image merging
Tool for applying watermarks or banners to a bunch of images at once. Supports many different image formats, such as jpg, gif, png, bmp and many others (all formats supported by the ImageMagick library). Watermark an entire directory of images with a user-friendly and very easy to use graphical interface! It takes only 5 steps: 1. Select source directory 2. Select watermark/banner image 3. Select destination directory 4. Set merging attributes (size/position) 5. Click Start and go have...
A C++ Wrapper for the Allegro Graphics Library
A C++ Wrapper for the Allegro Graphics Library. Built on top of Allegro 5. Current API Documentation: http://allegroplus.sourceforge.net/Documentation/API/V0.1/ Visit: http://alleg.sourceforge.net/ for information on Allegro.
Vector File Parser is a library for parsing the data from swf, svg, ai, and possibly other vector files. By sub-classing the base render class, the data can be passed to any rendering system for display.
Megalui: 2D/3D OpenGL & C/C++ Library for Scientific Visualizations
Megalui supports Immediate-mode OpenGL drawing and GUI widgets based on the GLUI open source project. It is running on Windows & Linux. Features: Simple and powerful 'C' API; 2D/3D Drawing (Onscreen or 2D Plane); 3D Height Map Rendering; Seamless WebCam-Capture via Video-For-Windows API; 2D/3D Text Rendering; Alpha-Blending Drawing of all primitives; Drawing images on-screen and on-surface (plane); Images with Alpha-Blending; 3D Object/Surface Picking By using 2D screen coordinates; Line,...
A free library for fast clipping of arbitrary polygons
polyclip is a free library for fast clipping of polygons, written in C++. It supports arbitrarily shaped polygons, including multi-part,self-intersecting and holed polygons. Degenerate cases such as touching and overlapping polygons are also handled. polyclip is Free Software, available under the GNU LGPL license.
OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
Thumbnail me is a free and open source thumbnails generator built on movie thumbnailer. Thumbnail me is coded in C++ and uses the Qt 4.8.0 library. This software is actually available on Windows Xp / 2k3 / 2k8 / Vista / 7 x86/x64 and Linux x86/x64. Source Code : 3.5 (Never released) : https://github.com/kwent/thumbnailme 3.0 (Current version) : http://sourceforge.net/projects/thumbnailme/files/Sources/thumbnailme_3.0_Windows_Sources.zip/download Source Documentation : http
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The...
OpenLayer is a hardware accelerated 2D Graphics library. It specifies a new api to be used alongside of Allegro and takes control of how the contents of the screen are rendered and uses OpenGL functions through AllegroGL to allow hardware acceleration.
Compiler-like generic data scraper and GUI automation tool.
A Java-based visual compiler for GUI recognition and automation. The screens are described in an XML file which contains the definitions of lexemes and the tokens that comprise them. Upon a successful match of a screen, user-defined code is executed. Within the scope of this code, the user is capable of extracting data from the screen, interpreting it, and driving the GUI accordingly. The demonstration example reads the value of a calculator, displays it for the user, and enables him to...
Photoropter is a lens correction library and calibration application. Comparable in purpose to existing projects like PTLens and LensFun, this is a new effort, using modern C++ libraries like Boost and STL and employing clean, object-oriented design.
EasyBMP-OCaml is an Objective Caml interface to the EasyBMP library (http://easybmp.sourceforge.net/).
This project focuses on implementing flash photography related algorithms. The first algorithm to be implemented is called "Flash Photography Enhancement via Intrinsic Relighting", presented in SIGGRAPH 2004, see http://artis.imag.fr/Publications/2004/
An object-oriented application framework primarily designed for high-performance realtime applications, especially games. Yake abstracts interfaces between APIs and provides a wide range of general and application level functionality.
Xndraw is an artist's tool to create tilable patterns and wallpapers etc by freehand drawing. It should be a joy to use, and capable enough to be useful to ceramicists and designers, read/saving in svg(with the aid of cairo), and its own project format.
.NET bindings for mapnik.
rapido is a ray tracing library with support for static and dynamic geometry that enables real-time ray tracing of reasonably complex scene.
OffscreenGecko is a library for rendering HTML etc content to offscreen buffers, sitting atop of the Mozilla Gecko rendering engine. The goal is to simplify embedding of Gecko into environments were its output is needed as pixel data, such as 3D engines.