Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
FREE!ship is a surface modeling program for designing ships yachts and boats. Subdivision surfaces are used rather than NURBS to give the designer the freedom to design ANY desired hullshape. Unfold surfaces, panel based hydrostatics, various exp formats
Takes standard printer output produced by a DOS application, and forwards it to a default or selected Windows printer. Converts code page, strips empty pages, supports BOX DRAWINGS chars. Works on all Windows platforms. Written in Borland DELPHI.
LDraw Design Pad is THE author/editor/reviewing reference tool for LDraw part files
The CommonCAD component's packages contain the phases of the developing. The required features are: grip points, inspector, layers, object snaping, 3d, undo, redo, dxf export-import, print, support of PPC (programmable parametric component)...
TMPCanvas is a set of Delphi's Components and Controls which implement a vector Canvas and some basic GIS tools.