Vector based drawing software designed for RPGs
AutoREALM is a free role-playing game mapping program originally made by Andrew Gryc. This program is an excellent mapping program that can design castles, caves, cities, dungeons and more. New developers are more than welcome! Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
Create and edit SVG graphics directly in ownCloud. Based on svg-edit.
This project provides an ownCloud-app (http://apps.owncloud.com) for editing and creating SVG vector graphics in your browser. It's based on the awesome "svg-edit"-project (http://code.google.com/p/svg-edit/). Features like collaborative editing may be implemented later.
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
A sprite editor with a twist: you can export sprite-related data along with animation individual frames or sprite sheets.
Command line image editing software package and libraries.