Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
Virtual paper folding program
Origami Editor 3D is an advanced paper folding simulator. It uses a what-you-see-is-what-you-get interface and operates with a geometric abstraction of the Yoshizawa-Randlett system. Anything from a simple airplane to John Montroll's omega star can be folded in this editor. Origami files created with the program preserve the entire folding process, and they can be exported as folding diagrams in PDF, animated GIF files, or even as standalone Java programs displaying the origami in a 3D viewer when opened. The main purpose of this program is designing origami, but if you only want to learn how to make some origami figures, there is a set of built-in example files that can help you. Currently, there are 34 example figures available. Please note that this project was created for fun and still is a work in progress. The Discussion forum is open for anyone who wants to report a bug or suggest a new feature. User Guide: http://origamieditor3d.sourceforge.net/userguide/en/index.html
Create animated presentations and export them to a video file.
Project has been moved to GitHub https://github.com/Artanidos/AnimationMaker
A powerful, extensible raster graphics program similar to Paint, the Gimp or Photoshop. This program can be used stand alone, or it can be plugged into your application allowing any program to perform high performance raster graphics editing.
Barcode scanning with a webcam.
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
Pixi image editor. Common features like: layers, im/export bmp/png/jpg/tga/tiff, scripted command interface, alpha, layers are worked on as floating points. Written using freepascal, and a work in progress. Modular design. Latest source in HG.
A modern "graphics" API for text-based applications
Sourceforge is no longer being updated! Check out our new home instead: http://github.com/nicrohobak/AnsiGL ---------------------------------------- AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility. Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. AnsiGL can serve to bridge that gap easier, and since it "renders" to a std::string (or optionally, an ncurses WINDOW *), integration should be relatively easy with just about any project. Bindings to ncurses are provided to allow for rapid, fully-featured application development with old and familiar friends, along with AnsiGL.
QCSS Player by Shuffle
The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
Un éditeur des diagrammes Entité/Association sous Processing
Un outil pour éditer des diagrammes Entité/Association sous Processing d'où son nom Editor of Entity/Relationship under PROcessing (2ERPro). L'outil est dans sa première version et loin d'être final. Il vise à démontrer les capacités de Processing plus qu'être éditeur dans le sens propre du terme.
This is a BI project developed on iOS platform
This is a rastor graphics editing software with the goal of emulating all functions that would be needed by a professional graphics editor via the <canvas> element introduced in HTML5.
Short C++/Java/C#/Python benchmark
This is a short C++/Java/C#/Python benchmark. Based on Paul Heckbert's sources. Thank you Paul!
Renderer that uses new techniques for achieve maximum flexibility and precision while preserves necessary performance.
A Software for determing codes for hex and all the properties of color
A Software for determing codes for hex and all the properties of color. This software uses vb 13 as a base language and .Net Framework 4.5.This software is stable but recommendation and issues are always welcome
Overlay-based comics translation tool
Simple editor and viewer for overlay-based comic book translation. Overlays allow translation without modifying original images. The project is still in early stages of development and the file format will be subject to sudden changes with no backward compatibility. You have been warned.
Allows viewing of .cbr and .cbz comic book archives over an internet connection via a web browser. Extracts images from archives on demand, resizing them if necessary in order to be bandwidth/browser friendly.
Experimental project put on hold for the time being.
DeskFrame is a desktop picture frame - basically a window which displays pictures from the hard-disk, changing them at fixed intervals. It has some nice randomization possibilities to create random, but related sequences of images.
A simple 3d compositor.
A 3D application geared towards 3D compositing for visual effects.
Ellipse is a photo editing software using Qt, intended to be modular and very ergonomic. The first releases will only run on UNIX systems, but Windows support will come up.
ExifLibrary is an Exif metadata library for the .NET platform. It can extract and write metadata from JPEG/Exif image files.
A program to facilitate creation of videos of a picture of a face taken every day, i.e. http://www.youtube.com/watch?v=6B26asyGKDo . Face Align makes it very easy to crop the pictures of the face so that they line up perfectly.
Photo Geo-Tagging application for easily adding GPS coordinates to EXIF based images.
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them. - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well