gEcrit is a Python orientated source code editor. It tries to keep the interface as clean as possible and keep the menus simple. It features all the common features a Python programmer might need, including an interactive Python shell.
A tool written in Python to draw Splines in MAXONs Cinema 4D
An Open-Source ToolPlugin for MAXON Cinema 4D written in Python for drawing Splines in the editor developed by Scott Ayers and Niklas Rosenstein.
MMPython is a Media Meta Data retrieval framework. It retrieves metadata from mp3, ogg, avi, jpg, tiff and other file formats. Among others it thereby parses ID3v2, ID3v1, EXIF, IPTC and Vorbis data into an object oriented struture.
Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
We have moved! Please go to https://launchpad.net/fr0st
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
Pingo provides Platform INdependent Graphics Objects for python. Based around a hierarchy of Containers which inherit their parents' style attributes and coordindate spaces, it provides an object-based representation for vector graphics
A graphical interface to manipulate images. The programming language is Python and wxPython is used as GUI.
PyFile is a Pygame (Python+SDL) based file manager/browser which provides the usual functions expected by such a tool in a graphically intensive way instead of a usual boring and simple GUI. PyFile is also highly customizable!
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
A Python module that reads and writes binary files for which there is a format-description. If the module is run as a script the module will read the data from file and emit an editable Python script that, when run, will generate the data file again.
IGE is a pre-visualization ("previs") tool for film directors.
The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
Tilificator is a sprite optimizing tool for old computers and video game systems. It tries to generate an optimal partitioning of an image into smaller MxN hardware sprites with various optimization goals.
A collection of Python modules and applications for the creation computer graphics, animation, special effects, and related software in the form of a toolkit.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Dynamically loadable modules for TclTk, Perl, Python to ease the task of building custom 3D modellers and rendering engines.
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
Armada is a FREE clone of WolrdCraft(c)/Hammer(c) destined for the RLife engine of PANDORA Studio.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
a conversion into RTS gameplay of a space simulator game
BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
A Blender python API to make it easy for other script developers to create their own GUI elements. The hole API is designed in an object orientated manner. One of the main goals is that the API will also work with Blender 2.50 in the future.
Using Blender3D as an interface for NC Simulation and Visualization