Graph.h is a graphics library for ModeX graphics in TurboC. ModeX is a 320x240 screen mode with 256 indexed colors out of 262,000. There are four graphics pages available. Must use in TurboC and in DOS. main.exe demonstrates graph.h's abilities.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Hardware-optimised library for Area correlation algorithm
OpenGL for Framebuffer Consoles under linux
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
Do you think the Allegro blenders are too slow? Do you want to do special effects in 15/16/32-bpp but can't? Then FBlend is for you! FBlend is a series of super-fast color blenders for Allegro. FBlend is anywhere from 4 to 13 times faster than Allegro,
FCE stands for Fastest Convolution in the Emirates and is a utility set to perform various types of convolution in the shortest possible time.
Developement of a SANE driver for the IBM IdeaScan 2000 USB Scanner, which probably is a Primax USB scanner.
Layered and skinned G.U.I. , alpha blending, plugins system, embedded script engine, signal & slot, xml & xslt, unicode string
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
An extremely customizable (pseudo-programmable) audio visualization library
3D engine with enhanced graphic software renderer programmed in Free Pascal. See the secret graphic power of Multicore-CPU...
3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
SVGA programming under C++ ,pure C/C++ code used NO NEED TO USE EXTERNAL DRIVERS/FUNCTIONS, should WORK FASTER THAN OTHER SIMILAR programs... MAXIMUM OPTIMISATIONS for SPEED, VESA / VBE specifications followed TRY IT TO KNOW IT (OSDN work by AJJahagirdar
SmashSuit is an application for PalmOS to control a wearable display embedded in a suit jacket. The project also includes a hardware description and code for the microcontrollers used, including code for interfacing a Siemens mobile phone.
Star Trek Advanced - A digital representation of the Star Trek Universe. STA includes all aspects of Star Trek from Starships, colonies, and galactic struggle. Users will able participate in a Massively Multiplayer Onlne World.
This is project which is written in MASM to provide a fully rendered radiation symbol on your desktop where you can "rest your eyes". This symbol is rendered by OpenGL and will be always visible during your work if you use it.
X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
THIS PROJECT HAS MOVED TO A SVG/SMIL PLAYER available ON WWW.ATOSC.ORG (glsvg) libgfxtrans is intended to provide a library for realtime graphic transitions: usefull to make some kwul transitions between static screens of a slideshow, program a mp3-