The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
A simple graphics library implementation for the 32Bit range of Atari computers (i.e. Falcon030, TT030 etc.). This project is meant to introduce a subset of the interface defined by the antiquated OpenGL v1.1 standard.
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
OpenGL for Framebuffer Consoles under linux
explore complex or quaternion escapte-time fractals, render and manipulate pictures
An attempt to create a VBE/AF driver for 3DFX Voodoo Cards, using the FreeBE framework.
Graphics COM components, that provide access to PNG, GIF, MNG, APNG, SVG ond other graphics formats. Supported platform is NT (NT/2k/XP/2k3/Vista/2k8). All component writed with WinAPI and also uses MMX/SSE extensions to improve perfomance.
Datacollection of my project for school. Schematics, code, datasheets - all together!
IntelliRay is a physically-based renderer that can generate high quality photo-realistic images.
Multi Design Messaging System(MDMS) provides designing messages(such as control of changing temperature, incoming messages on Messenger Service, etc..) and delivers its from server to client desktop using various plug-ins
Music Visualization Stuido (MVS) is designed as a replacement of Winamp AVS. Using an interface similar to the powerful Buzz music sequencer, MVS gives the power to use video and hardware accelerated 3D to create presets way beyond the scope of AVS.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
A set of functions, macros and classes to handle platform specific features in a platform independent way.
A compiler for the OpenGL Shading Language (GLSLang), that produces code usable with ARB_vertex_program and ARB_fragment_program of OpenGL 1.5.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
ParaDef (Parametric Definition System) is a complete CAD/CAE/Product Development solution. ParaDef encompasses all aspects of product development into a single IDE, enabling rapid development of new products and in-depth analysis of existing solutions.
PicDatCom is an image compression codec. PicDatCom implements the JPEG 2000 standard (ISO/IEC 15444-1).
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
SVGA programming under C++ ,pure C/C++ code used NO NEED TO USE EXTERNAL DRIVERS/FUNCTIONS, should WORK FASTER THAN OTHER SIMILAR programs... MAXIMUM OPTIMISATIONS for SPEED, VESA / VBE specifications followed TRY IT TO KNOW IT (OSDN work by AJJahagirdar
Collection of works by San Francisco game developers.
SoftVP provide a software implementation/emulation of OpenGL vertex programs.