Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
PEBL (Psychology Experiment Building Language) is a system designed for creating psychology and neuroscience experiments and tests. It is cross-platform, with the intention to run the same experiment, unchanged, on Linux, Windows, and Macintosh PCs.
Captura de vídeo e imagem de webcam com DirectX 9 em Delphi
Criei esse programa fuçando centenas de códigos fontes com webcam até encontrar um modo que não fosse necessário a instalação de nenhum componente e nem utilização de DLL´s. Este programa funciona com classes de Microsoft DirectX 9.0. Desenvolvi no DelphiXE 2 e atualizei a versão 3 para o Delphi 10.2. Mas analisando os códigos fontes, podem ser facilmente adaptado em versões anteriores.
The "Img" package adds a lot of image formats to Tcl/Tk.
The GK3 Tools project is a collection of tools and utilities useful for viewing and modifying the Gabriel Knight 3 data files.
A raytracer that tries to combine simplicity with power.
This project is aimed at designing a raytracer as powerful as povray with a simpler, more readable and more powerful SDL. The new SDL will basically be a fully blown interpreted language. Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly. Envisioned features: - scene description language should be: - - easy to learn (KISS) - - easy to use (common things can be described concisely) - - Object oriented - Image in image effects - Quaternion based rotations (simple to use, of course!) - Useable via SDL or shared library
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
An astronomical Open source Delphi project for : robotic telescope, autoguiding, astrophotography and advanced astronomical image processing. It is developing continuously by author. Some other astronomical test, ideas and source code => See my site for new informations (for amateur and Delphi programmers.) New: STAFImage : image process and blinkcomparator for astrophotographer Some other astronomical test, ideas and source code => See my site for new informations (for amateur and Delphi programers.)
A performant, flexible, and easy-to-use real-time 3D rendering engine
The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
Photoindex is a web application to collect and manage photos from a large number of photographers.
Adeptus is a project to create a small 3D engine. This engine will not feature state-of-the-art effects but will instead be coded in a clean and understandable way so that it can easily be enhanced.
Moved to https://sourceforge.net/projects/hgts123
OpenSource landscapes, planets and space environments generator project in C++. Currently only the basic nebulae generation function work.
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
JoePass! is a program to write and animate juggling patterns.
"LiAR isn't a raytracer" is a cross platform, object-oriented and extendable raytracer written in C++ and Python.
Map Generation Application and API
Odin is a map generator derived from map generation experiments for a video game called Crypts of Eldor; after requests to release the tool, a decision was made to release a map editor based on this code. Additionally, a Java API is provided so that the map generator can be integrated into new software.
Tessellation and subdivision of 4 cornerpointed surfaces. Tiny scripts to create robust objects in 3D OpenGL. Software method only, works without hardware.
A 3d rendering framework
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component