A DirectShow wrapper supporting concurrent access to framebuffers from multiple threads. Useful for developing applications that require live video input from a variety of capture devices (frame grabbers, IEEE-1394 DV camcorders, USB webcams).
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
smartision ScreenCopy is a freeware and opensource Win32 Screenshot tool made in Borland Delphi 5 Pro. It is also a part of DemoStudio Features: BMP/JPG, Trayicon, Hotkeys, flexible screenshot file name generation, Screenshot Browser, HTML Gallery Genera
Powerful example of a FULLY pluggable multimedia and text editing and review suite - support for an extensive range of file types can be provided for by the use of plugins, and properly-formatted XML modules.
a software to display song texts in (youth) services using a video beamer - free, comfortable and without MS Powerpoint. It requires some learning time but provides unique features.
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
OpenMatrix is going to be a universal game engine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
SDLViewer: Fullscreen SDL-portable JPEG image viewer
This program will enable endusers to change the graphics display on their Lyra MP3 player.
swShader was the precursor to TransGaming's SwiftShader software 3D rasterizer. It is no longer available from SourceForge. Please see http://www.transgaming.com/products/swiftshader/ for additional info.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
Quake II-based 3D shell, currently aimed for Windows (Linux in consideration). The project hopes to create a much more logical user experience for performing common tasks inside a computer, while establishing a three-dimensional online world.
BDFfont is a library to handle BDF font (Bitmap Distribution Format file) font with Delphi. This library will solve the lack of support for bitmap font on MS-Windows. A complete documentation and few examples are also avaiable.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
Color selecting made easy! The ColorPicker is a tool which allows you to effortlessly select the colors of your website or for any other application.
A C++ extension library to Ogre. This will be a scenemanager to load compressed maps. Specialized occlusion culling and collision surfaces included. Dynamic use of organization to be attempted [octree/spheretree..] w/o reloading data.
A 3D Scene Editor for POVray
You lose again, nothing here and nobody used my prog xcept me so no use to trouble myself with any whinning moron.
3D Authoring System. With this System you can plan und realize interactive virtual Environments. You can import several 3D File formats and edit it after the import process (Texture, Size, you cannot edit the Shape). After that you can plan interactions
THIS IS NO LONGER BEING DEVELOPED. BUT THE SOURCE IS STILL AVAILABLE Totus Media Player (TMP. The other "P" stands for "Project") is an open-source multimedia player. It is planned to support a wide range of video, audio, graphics, and other codecs.
gimp-win-remote is a program that allows the user running 9x/2000/XP to open a graphic file in an already running GIMP process. If GIMP is not running, it will launch it for the user and open the requested files.
knockoff (KO) is a 3D action game written in C++ useing OpenGL. The basic aim is to knock your opponents off floating platforms any way you can (hence the name). Its a cartoon style game with Cell shading and lots of other fun features - check it out!
rubygd is a gd (a graphics library) wrapper for the Ruby programming language.
A Port of Notepad for the XBOX Home Entertainment System. This will use OpenXDK\'s free xbox API library and will include API for adding text-editing support to xbox programs. This will be developed in a Windows 2000 environment using VC++ 6.