Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Java access to USB, currently using kernel 2.4 Linux-USB support. There is a "core" API for accessing USB devices, and simple tools including a USB viewer in Swing. Applications are being developed separately, including digital camera support.
The Hewlett-Packard Co. Linux Inkjet Driver Project has moved! Our new site is: http://hplip.sourceforge.net
swShader was the precursor to TransGaming's SwiftShader software 3D rasterizer. It is no longer available from SourceForge. Please see http://www.transgaming.com/products/swiftshader/ for additional info.
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
automatic detection of the orientation of outdoor images. This tool can be used to automatically detect and rotate landscape/portrait photos from digital cameras. Currently, only outdoor photos are recognized.
A Java class library for visualizing quantitative data using two-dimensional category charts [pie, line, vertical bar, horizontal bar, scatter-plot (dot), combination, and overlay charts]. Charts are of type JComponent and BufferedImage.
This project has moved to RubyForge; please visit http://www.fxruby.org for more information.
Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
DiaCanvas is a library for drawing diagrams. It is completely Model/View/Controller based and has a Visio (DIA) look. The package also contains a Python wrapper for the library.
Dungeon Siege developers unite! Create and share code, ideas, models, quests for the Dungeon Siege game. Team with others to create full mods or simple quests based on interests and knowledge. New weapons, armour, monsters will be added.
A C++ extension library to Ogre. This will be a scenemanager to load compressed maps. Specialized occlusion culling and collision surfaces included. Dynamic use of organization to be attempted [octree/spheretree..] w/o reloading data.
UTF-8 (Unicode) enabled FLTK
A Java package to read and manipulate graphs in the GXL (Graph eXchange Language) format, as well as providing a GXL graph editor. Note from admin: This project is discontinued, send me a message if you want to take over.
A General Purpose 3D engine with plug-in technology to enable different algorithms/packages that best suit the task at hand, be it games, 3D conferencing or just playing around in a 3D environment.
Gtk+ for MacOS 9 (MacOS Classic)
iidcapi provides a standardized interface to control an IEEE1394, IIDC compliant digital camera
JavaPSD is a pure Java implementation for reading/writing the PSD file format of Adobe Photoshop.
This here is collection of Open Source Software published by Bytelords. LORD - simple 3D Engine developed for learning purpose *NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
NFreeChart is a .NET(tm) implementation of the JFreeChart library.
OgreForms provides a seamless integration of .Net Windows Forms with the OGRE 3D rendering engine.